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	<title>other projects &#8211; STEAMonEdu</title>
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	<description>The Art of STEAM Education</description>
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	<title>other projects &#8211; STEAMonEdu</title>
	<link>https://steamonedu.eu/ca/</link>
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	<item>
		<title>STE(A)M tools for the classroom: the case of the ByLinedu Association</title>
		<link>https://steamonedu.eu/ca/news/bylinedu-association/</link>
					<comments>https://steamonedu.eu/ca/news/bylinedu-association/#respond</comments>
		
		<dc:creator><![CDATA[Ekaterina]]></dc:creator>
		<pubDate>Mon, 14 Dec 2020 12:35:01 +0000</pubDate>
				<category><![CDATA[Sense categoria]]></category>
		<category><![CDATA[Colectic]]></category>
		<category><![CDATA[other projects]]></category>
		<category><![CDATA[Spain]]></category>
		<guid isPermaLink="false">https://steamonedu.eu/news/bylinedu-association/</guid>

					<description><![CDATA[The ByLinedu Association is a Valencian organization that works to help reduce the digital divide  with STE(A)M activities and projects for digital literacy and educational<span class="excerpt-hellip"> […]</span>]]></description>
										<content:encoded><![CDATA[<p><em><img fetchpriority="high" decoding="async" class="alignnone wp-image-2940 aligncenter" src="https://steamonedu.eu/wp-content/uploads/2020/12/coderdojovalencia-300x232.jpg" alt="" width="800" height="618" srcset="https://steamonedu.eu/wp-content/uploads/2020/12/coderdojovalencia-300x232.jpg 300w, https://steamonedu.eu/wp-content/uploads/2020/12/coderdojovalencia-189x146.jpg 189w, https://steamonedu.eu/wp-content/uploads/2020/12/coderdojovalencia-50x39.jpg 50w, https://steamonedu.eu/wp-content/uploads/2020/12/coderdojovalencia-97x75.jpg 97w, https://steamonedu.eu/wp-content/uploads/2020/12/coderdojovalencia.jpg 1139w" sizes="(max-width:767px) 480px, (max-width:800px) 100vw, 800px" /></em></p>
<p>The <strong><a href="https://bylinedu.org/" target="_blank" rel="noopener noreferrer">ByLinedu</a> Association</strong> is a<strong> Valencian organization </strong>that works to help reduce the digital divide  with STE(A)M activities and projects for digital literacy and educational innovation. We explain some of their projects.</p>
<p><strong>Learning and having fun using technology</strong> is the main motto of <strong>ByLinedu</strong>, which has been working for eight years on educational NGO projects that use technology as a tool for social transformation.</p>
<p>One of such projects is the <a href="https://bylinedu.org/coderdojovalencia/" target="_blank" rel="noopener noreferrer"><strong>CodeDojo Valencia</strong></a>, an international initiative that promotes the learning of <strong>programming for children and young people</strong> between 7 and 17 years old. With the motto «<strong>Be cool!</strong>«, this network is made up of more than 1,000 CodeDojos in 65 countries. It is an <strong>open and free initiative</strong>, where they seek to promote the training of minors (whom they call ninjas) with the participation of adults, whether they are parents or volunteer mentors.</p>
<p>In this <em>dojo</em>, the ninjas learn how to program, develop websites, mobile applications or video games using applications adapted to different ages: Scratch, AppInventor, Arduino, HTML, Javascript, etc, as well as different electronic elements. They also have a <strong>CoderDojo Girls</strong> group for the participation of <strong>STE(A)M girls</strong>. The children work through observation, quizzes, various worksheets and interest groups with different sessions where challenges arise. The participants are advised by the different mentors, who collaborate by transmitting their knowledge and experience.</p>
<p>Another of its projects is the European <strong>Erasmus+ <a href="http://www.makeinclass.eu/es/el-proyecto-1/" target="_blank" rel="noopener noreferrer">Make In Class</a></strong> project, which aims to help <strong>STE(A)M teachers and educators to promote activities in the classroom</strong> based on maker culture to prevent school dropouts.</p>
<p><em><img decoding="async" class=" wp-image-2947 alignleft" src="https://steamonedu.eu/wp-content/uploads/2020/12/ocastem1-300x289.jpg" alt="" width="260" height="250" srcset="https://steamonedu.eu/wp-content/uploads/2020/12/ocastem1-300x289.jpg 300w, https://steamonedu.eu/wp-content/uploads/2020/12/ocastem1-768x741.jpg 768w, https://steamonedu.eu/wp-content/uploads/2020/12/ocastem1-151x146.jpg 151w, https://steamonedu.eu/wp-content/uploads/2020/12/ocastem1-50x48.jpg 50w, https://steamonedu.eu/wp-content/uploads/2020/12/ocastem1-78x75.jpg 78w, https://steamonedu.eu/wp-content/uploads/2020/12/ocastem1.jpg 960w" sizes="(max-width:767px) 260px, 260px" /></em>Related to this project, there is also an <strong>Erasmus+ <a href="http://www.lacomarcal.com/projecte-steam-h-comenca-dissenyar-cami/" target="_blank" rel="noopener noreferrer">STEAM-H</a></strong>, a programme improving <strong>STE(A)M learning in primary schools</strong> to support teachers and educators to improve student learning.</p>
<p><em><img decoding="async" class=" wp-image-2954 alignright" src="https://steamonedu.eu/wp-content/uploads/2020/12/ocastem2-300x300.jpg" alt="" width="260" height="260" srcset="https://steamonedu.eu/wp-content/uploads/2020/12/ocastem2-300x300.jpg 300w, https://steamonedu.eu/wp-content/uploads/2020/12/ocastem2-1024x1024.jpg 1024w, https://steamonedu.eu/wp-content/uploads/2020/12/ocastem2-150x150.jpg 150w, https://steamonedu.eu/wp-content/uploads/2020/12/ocastem2-768x768.jpg 768w, https://steamonedu.eu/wp-content/uploads/2020/12/ocastem2-146x146.jpg 146w, https://steamonedu.eu/wp-content/uploads/2020/12/ocastem2-50x50.jpg 50w, https://steamonedu.eu/wp-content/uploads/2020/12/ocastem2-75x75.jpg 75w, https://steamonedu.eu/wp-content/uploads/2020/12/ocastem2-85x85.jpg 85w, https://steamonedu.eu/wp-content/uploads/2020/12/ocastem2-80x80.jpg 80w, https://steamonedu.eu/wp-content/uploads/2020/12/ocastem2.jpg 1280w" sizes="(max-width:767px) 260px, 260px" /></em>And since technology has to be fun, they have created the <a href="https://sites.google.com/bylinedu.es/ocastem" target="_blank" rel="noopener noreferrer"><strong>game Oca STEM</strong></a>, a game of the goose board in which men and women experts in different fields of STE(A)M knowledge are represented. The game aims to be <strong>inclusive so that people with functional disabilities</strong> can participate fully, integrating audio-video phrases, textured dice and / or Braille, as well as texts and multimedia elements.</p>
<p>In 2018 they finished the <strong>Parcheesi board</strong> for the <a href="https://escornabot.com/en/" target="_blank" rel="noopener noreferrer">Escornarbot</a> robot,and this year it has received the <a href="http://premioespiral.org/en" target="_blank" rel="noopener noreferrer"><strong>1st Spiral Award Trends in Perspective</strong></a>.</p>
<p>&nbsp;</p>
<p style="text-align: right;"><em> By <a href="https://steamonedu.eu/partnership/colectic/" target="_blank" rel="noopener noreferrer">Colectic</a></em></p>
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		<title>Panel discussion on school transformation in Germany</title>
		<link>https://steamonedu.eu/ca/news/panel-discussion-on-school-transformation-in-germany/</link>
					<comments>https://steamonedu.eu/ca/news/panel-discussion-on-school-transformation-in-germany/#respond</comments>
		
		<dc:creator><![CDATA[Ekaterina]]></dc:creator>
		<pubDate>Fri, 12 Mar 2021 14:38:24 +0000</pubDate>
				<category><![CDATA[Sense categoria]]></category>
		<category><![CDATA[21CCC]]></category>
		<category><![CDATA[Germany]]></category>
		<category><![CDATA[other projects]]></category>
		<guid isPermaLink="false">https://steamonedu.eu/news/panel-discussion-on-school-transformation-in-germany/</guid>

					<description><![CDATA[10 and 11 March 2021 were the two days of inspiration and important insights into the topic of school transformation in Germany. At the German<span class="excerpt-hellip"> […]</span>]]></description>
										<content:encoded><![CDATA[<p><img loading="lazy" decoding="async" class=" wp-image-3835 aligncenter" src="https://steamonedu.eu/wp-content/uploads/2021/03/MicrosoftTeams-image-9-300x169.jpg" alt="" width="760" height="428" srcset="https://steamonedu.eu/wp-content/uploads/2021/03/MicrosoftTeams-image-9-300x169.jpg 300w, https://steamonedu.eu/wp-content/uploads/2021/03/MicrosoftTeams-image-9-1024x576.jpg 1024w, https://steamonedu.eu/wp-content/uploads/2021/03/MicrosoftTeams-image-9-768x432.jpg 768w, https://steamonedu.eu/wp-content/uploads/2021/03/MicrosoftTeams-image-9-260x146.jpg 260w, https://steamonedu.eu/wp-content/uploads/2021/03/MicrosoftTeams-image-9-50x28.jpg 50w, https://steamonedu.eu/wp-content/uploads/2021/03/MicrosoftTeams-image-9-133x75.jpg 133w, https://steamonedu.eu/wp-content/uploads/2021/03/MicrosoftTeams-image-9.jpg 1200w" sizes="auto, (max-width:767px) 480px, 760px" /></p>
<p>10 and 11 March 2021 were the two days of inspiration and important insights into the topic of school transformation in Germany. At the German “<a href="https://www.schultransform.org/dialogforum-live" target="_blank" rel="noopener noreferrer"><strong>Dialogforum Schultransform</strong></a>”, experts discussed the ways in which schools are tackling the subject of digital transformation and the steps they are taking to implement contemporary learning. More than <strong>80</strong> online participants added to the contributions and discussions by asking questions.</p>
<p>The thought-provoking panels were moderated by <strong>Dr. Anja Hagen</strong> (<a href="https://www.bfb.org/" target="_blank" rel="noopener noreferrer">Bündnis für Bildung</a>) and <strong>Thomas Schmidt</strong> (<a href="https://steamonedu.eu/partnership/21st-century-competence-center/" target="_blank" rel="noopener noreferrer">Helliwood media &amp; education at fjs e.V.</a>), who delved into topics such as visions and goals for the future, awareness, leadership or personnel development, and professionalisation. Moreover, the panel discussion touched upon school equipment as well as teaching and learning outside the classroom, and experts highlighted a number of noteworthy aspects regarding the process of school transformation.</p>
<p>The task of qualifying teachers goes hand in hand with networking in order to initiate a transformation process. As <strong>Ines Bieler</strong> from the University of Halle underlined, «<em>Teacher qualification should be thought of as a network that spans multiple phases</em>«.</p>
<p>A significant goal of school transformation is to prepare students for the challenges they will face in both their private and professional lives after leaving school. Thus, <strong>Prof. Dr. Uta Hauck-Thum</strong> (Ludwig-Maximilians-Universität) emphasises that “<em>School transformation means providing children and young people with real-life experiences that prepare them for current challenges</em>.»</p>
<p>Some schools have already embarked on the path to transformation and recommend <strong>working holistically</strong>, involving colleagues, carrying out further training and demanding the necessary equipment from school authorities. More specifically, the process of moving towards contemporary learning, which is also relevant in STE(A)M-learning activities, can be <strong>successful through</strong>:</p>
<ul>
<li>Self-directed learning</li>
<li>Interdisciplinary work</li>
<li>Networking and cooperating with colleagues</li>
</ul>
<p><strong>Maria Kruse</strong> (Primary school teacher) appeals to the expectations teachers have of themselves and their motivation to provide good teaching by «<em>enabling explorative learning for everyone, everywhere</em>«.</p>
<p>The event was part of the German project “<a href="https://www.schultransform.org/" target="_blank" rel="noopener noreferrer"><strong>Schultransform</strong></a>”, which is funded by the German Federal Ministry of Education and Research and conducted by <a href="https://steamonedu.eu/partnership/21st-century-competence-center/" target="_blank" rel="noopener noreferrer">Helliwood media &amp; education at fjs e.V.</a> and <a href="https://www.bfb.org/" target="_blank" rel="noopener noreferrer">Bündnis für Bildung</a>. The aim is to create an <strong>open and scalable platform</strong> through which schools and school authorities can evaluate their status in the digital transformation process and thus enter an exchange for further planning.</p>
<p>The implementation of the European STEAMonEdu project, for which <a href="https://steamonedu.eu/partnership/21st-century-competence-center/" target="_blank" rel="noopener noreferrer">Helliwood media &amp; education at fjs e.V.</a> is responsible in Germany, follows these approaches precisely. STE(A)M educators across Europe are currently networking on the <a href="https://steamonedu.eu/platform/" target="_blank" rel="noopener noreferrer">STEAMonEdu platform</a> and exchanging information on learning and teaching activities. The STE(A)M competence framework for educators in STE(A)M education, developed as part of the aforementioned project, offers a starting point for a contemporary qualification of educators.</p>
<p>&nbsp;</p>
<p style="text-align: right;"><em>By <a href="https://steamonedu.eu/partnership/21st-century-competence-center/" target="_blank" rel="noopener noreferrer">Helliwood</a></em></p>
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		<title>Digital Women Romania project</title>
		<link>https://steamonedu.eu/ca/news/digital-women-romania-project/</link>
					<comments>https://steamonedu.eu/ca/news/digital-women-romania-project/#respond</comments>
		
		<dc:creator><![CDATA[Ekaterina]]></dc:creator>
		<pubDate>Thu, 27 May 2021 15:51:43 +0000</pubDate>
				<category><![CDATA[Sense categoria]]></category>
		<category><![CDATA[EOS]]></category>
		<category><![CDATA[other projects]]></category>
		<category><![CDATA[Romania]]></category>
		<guid isPermaLink="false">https://steamonedu.eu/news/digital-women-romania-project/</guid>

					<description><![CDATA[According to the European Union&#8217;s Digital Economy and Society Index DESI, Romania ranks 27th out of 28 EU member states in terms of human capital,<span class="excerpt-hellip"> […]</span>]]></description>
										<content:encoded><![CDATA[<p><img loading="lazy" decoding="async" class=" wp-image-5009 aligncenter" src="https://steamonedu.eu/wp-content/uploads/2021/06/EOS_news_digitalwomen-300x124.png" alt="" width="702" height="290" srcset="https://steamonedu.eu/wp-content/uploads/2021/06/EOS_news_digitalwomen-300x124.png 300w, https://steamonedu.eu/wp-content/uploads/2021/06/EOS_news_digitalwomen-1024x423.png 1024w, https://steamonedu.eu/wp-content/uploads/2021/06/EOS_news_digitalwomen-768x318.png 768w, https://steamonedu.eu/wp-content/uploads/2021/06/EOS_news_digitalwomen-260x107.png 260w, https://steamonedu.eu/wp-content/uploads/2021/06/EOS_news_digitalwomen-50x21.png 50w, https://steamonedu.eu/wp-content/uploads/2021/06/EOS_news_digitalwomen-150x62.png 150w, https://steamonedu.eu/wp-content/uploads/2021/06/EOS_news_digitalwomen.png 1536w" sizes="auto, (max-width:767px) 480px, 702px" /></p>
<p>According to the European Union&#8217;s Digital Economy and Society Index <a href="https://digital-strategy.ec.europa.eu/en/policies/desi" target="_blank" rel="noopener noreferrer">DESI</a>, <strong>Romania ranks 27<sup>th</sup></strong> out of 28 EU member states in terms of human capital, and its position has stagnated compared to the previous year. Basic digital skills and basic software (content handling) skills are ranked 27<sup>th</sup> among EU Member States. Less than <strong>one-third </strong>of people aged 16 to 74 have basic digital skills (58% EU-wide), while only 35% have basic software skills (compared to an average of 61% in the EU).</p>
<p><strong>This situation is also reflected in the score <a href="https://ec.europa.eu/digital-single-market/en/women-digital-scoreboard" target="_blank" rel="noopener noreferrer">Women in Digital</a>, in which Romania ranks 27<sup>th</sup> in terms of women&#8217;s digital skills.</strong></p>
<p><img loading="lazy" decoding="async" class=" wp-image-5002 alignleft" src="https://steamonedu.eu/wp-content/uploads/2021/06/digital_women_logo-300x100.png" alt="" width="252" height="84" srcset="https://steamonedu.eu/wp-content/uploads/2021/06/digital_women_logo-300x100.png 300w, https://steamonedu.eu/wp-content/uploads/2021/06/digital_women_logo-768x256.png 768w, https://steamonedu.eu/wp-content/uploads/2021/06/digital_women_logo-260x87.png 260w, https://steamonedu.eu/wp-content/uploads/2021/06/digital_women_logo-50x17.png 50w, https://steamonedu.eu/wp-content/uploads/2021/06/digital_women_logo-150x50.png 150w, https://steamonedu.eu/wp-content/uploads/2021/06/digital_women_logo.png 900w" sizes="auto, (max-width:767px) 252px, 252px" />In this context, our project partner <a href="https://steamonedu.eu/partnership/educating-for-an-open-society-romania-foundation-eos/" target="_blank" rel="noopener noreferrer">EOS Romania Foundation</a> continues the programme to support women for careers in technology and complements the offer of courses dedicated to women. <a href="https://digitalwomen.eu/" target="_blank" rel="noopener noreferrer"><strong>Digital Women</strong></a> project is developed in partnership with INCO Academy &#8211; Work in Tech program.</p>
<p>The Digital Women project aims to support <strong>755 women</strong> to take the first steps towards a career in technology. The project targets unemployed women or those working in jobs at risk (imminent layoffs due to factory automation, Coronavirus pandemic, increased need for high-level digital skills).</p>
<p>The training programme will be hosted on the Coursera platform, and the 755 beneficiaries will follow the IT Support Specialist course developed by Google. Because the IT Support Specialist Certificate course is conducted online only, EOS will develop a support programme related to it &#8211; with sufficient flexibility to allow it to be conducted face-to-face, through hybrid learning or exclusively online.</p>
<p>More information about the project can be found on the  <a href="https://digitalwomen.eu/" target="_blank" rel="noopener noreferrer"><strong>Digital Women </strong>project website</a>.</p>
<p>&nbsp;</p>
<p style="text-align: right;"><em>By <a href="https://steamonedu.eu/partnership/educating-for-an-open-society-romania-foundation-eos/" target="_blank" rel="noopener noreferrer">EOS Romania</a></em></p>
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		<title>3D Printing and Education</title>
		<link>https://steamonedu.eu/ca/news/3d-printing-and-education/</link>
		
		<dc:creator><![CDATA[Ekaterina]]></dc:creator>
		<pubDate>Mon, 07 Jun 2021 11:06:12 +0000</pubDate>
				<category><![CDATA[Sense categoria]]></category>
		<category><![CDATA[ALL DIGITAL]]></category>
		<category><![CDATA[other projects]]></category>
		<guid isPermaLink="false">https://steamonedu.eu/news/3d-printing-and-education/</guid>

					<description><![CDATA[3D printing refers to the process of additively building a three-dimensional physical object from a digital model data (Computer Aided Design or scanned object) file<span class="excerpt-hellip"> […]</span>]]></description>
										<content:encoded><![CDATA[<p><em><img loading="lazy" decoding="async" class=" wp-image-5027 aligncenter" src="https://steamonedu.eu/wp-content/uploads/2021/06/zmorph_3D-printing-300x200.jpg" alt="" width="601" height="400" srcset="https://steamonedu.eu/wp-content/uploads/2021/06/zmorph_3D-printing-300x200.jpg 300w, https://steamonedu.eu/wp-content/uploads/2021/06/zmorph_3D-printing-1024x683.jpg 1024w, https://steamonedu.eu/wp-content/uploads/2021/06/zmorph_3D-printing-768x512.jpg 768w, https://steamonedu.eu/wp-content/uploads/2021/06/zmorph_3D-printing-219x146.jpg 219w, https://steamonedu.eu/wp-content/uploads/2021/06/zmorph_3D-printing-50x33.jpg 50w, https://steamonedu.eu/wp-content/uploads/2021/06/zmorph_3D-printing-112x75.jpg 112w, https://steamonedu.eu/wp-content/uploads/2021/06/zmorph_3D-printing.jpg 1379w" sizes="auto, (max-width:767px) 480px, 601px" /></em></p>
<p><em>3D printing refers to the process of additively building a three-dimensional physical object from a digital model data (Computer Aided Design or scanned object) file by depositing and forming successive layers of material under computer control.</em></p>
<p>“<strong>The disruptive nature of 3D printing</strong>” from the <a href="https://ati.ec.europa.eu/sites/default/files/2020-07/The%20disruptive%20nature%20of%203D%20printing%20%20%28v1%29.pdf">Digital Transformation Monitor</a> from the European Commission (2017) reports that by 2021 the 3D printing market could be worth €9.6 billion. 3D printing presents new business opportunities as well as new entrepreneurial models based on transforming digital data into physical objects in remote locations, independent of centralized production and industrial areas by using “printing hubs”. 3D printing as a tool can also motivate, enable and empower with a greater impact on the wellbeing, fostering creativity innovation, DIY “maker mentality” that can be employed in both entrepreneurial and industrial settings.</p>
<p>It is an increasingly popular technology, and its application in education, especially in the STE(A)M education, is growing as well.</p>
<p>With 3D printers, industrial companies can produce <strong>customized objects</strong> with affordable prices, satisfying customers’ request in having a personalised product. At the same time, 3D printing technology, or <strong>Additive Manufacturing</strong> (AM), is a disruptive technology and approach to production thanks to the revolutionary design to fulfill social, geopolitical, demographic, and economic environment. Within this context, innovators, inventors and visionaries can produce their proposed designs, adding the artistic value to the STEM approach of 3D printing.</p>
<p>In education, 3D printing also means <strong>DIY approach</strong>, where students can explore their innovative instinct, experiment, and create with a STE(A)M approach.</p>
<p>3D printers can <a href="https://www.hackster.io/news/this-3d-printer-can-work-directly-with-recycled-plastic-2b061cc2e2ac" target="_blank" rel="noopener noreferrer">work with recycled plastic</a> and <a href="http://3dprintinggel.com/" target="_blank" rel="noopener noreferrer">with gel</a>, especially for medical implants, and using this technology can introduce innovative approaches within education, especially with young targets. A good example would be the case from <a href="https://www.3dprint-training.com/onewebmedia/innovation_in_educations_3dprinting.pdf" target="_blank" rel="noopener noreferrer">Pakistani Educational Institutes</a> where the introduction of 3D printing technology has impacted both educators and students.</p>
<p>STEAMonEdu partner <a href="https://steamonedu.eu/partnership/all-digital/" target="_blank" rel="noopener noreferrer">ALL DIGITAL</a> participates in the <a href="https://all-digital.org/projects/three-d-print/" target="_blank" rel="noopener noreferrer">3D-Print</a> project which is developing a training course for educators to promote employability and entrepreneurship within this innovative field.</p>
<p>In the 3D-Print project, partners have <strong>investigated the delivery of 3D-printing courses</strong>, outlining the adopted training approaches and the impact of the described learning courses and face-to-face workshops, to provide an overview of the pedagogic approaches that have been used for the teaching of 3D printing for teachers.</p>
<p>This desk research points out that most available 3D printing courses are offered in the form of <strong>MOOCs</strong> and (fee-based) <strong>short introductory courses and workshops</strong> by most vocational and higher education institutions (except for some classes on manufacturing technologies). It might be because 3D printing is not (yet) an established field of science and technology (such as robotics or mechatronics).</p>
<p>In terms of the pedagogical approach, online courses tend to rely on <strong>visual representations</strong> <strong>and videos primarily</strong>, whereas face-to-face courses adopt a more practical approach. And in the classroom, 3D printing fits neatly with STE(A)M education approaches.</p>
<p>Read a more comprehensive and detailed analysis and examples in the <a href="https://all-digital.org/resources/3dprint-report-on-pedagogic-approaches/" target="_blank" rel="noopener noreferrer"><em>Desk research on pedagogic approaches for teaching 3D printing</em></a> report to gain a full insight.</p>
<p>3D-PRINT partners are developing an <strong>entry-level, easily accessible </strong><a href="https://3dprint-training.com/training-programmes" target="_blank" rel="noopener noreferrer"><strong>course</strong></a> for adults to deliver training in 3D printing.</p>
<p><a href="https://3dprint-training.com/" target="_blank" rel="noopener noreferrer"><strong>For the latest updates from the 3D-Print project, please check its website.</strong></a></p>
<p style="text-align: right;"><em>by </em><a href="https://steamonedu.eu/partnership/all-digital/" target="_blank" rel="noopener noreferrer"><em>ALL DIGITAL</em></a></p>
<p style="text-align: right;">Image by <a href="https://www.facebook.com/Zmorph3D/?__cft__%5b0%5d=AZU6AKAK4NcA1UZ7oeWxw9Eg8wGO9ziPAmDAz9nsy3KLxQ1FHgdyBGQJ3L9kPxofvOMbGFoeNvurSN9IxhMFKsg3Mm1Ei3dE8x2qFLwBUqdZsZCFIBi-PrLaGdr5CdFVpKW_JPWqxMVDEgrItZn0BlFscJjnwQ-P1OLaBbjyPV_P3Qx8XwU0Y2FEeGASjZZG6WE&amp;__tn__=kK-R">Zmorph</a></p>
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		<title>A Barcelona es treballen projectes d’innovació pedagògica STEAM</title>
		<link>https://steamonedu.eu/ca/news/steam-pedagogical-innovation-projects-in-barcelona/</link>
					<comments>https://steamonedu.eu/ca/news/steam-pedagogical-innovation-projects-in-barcelona/#respond</comments>
		
		<dc:creator><![CDATA[Ekaterina]]></dc:creator>
		<pubDate>Wed, 16 Jun 2021 11:06:01 +0000</pubDate>
				<category><![CDATA[Sense categoria]]></category>
		<category><![CDATA[Catalonia]]></category>
		<category><![CDATA[Colectic]]></category>
		<category><![CDATA[other projects]]></category>
		<category><![CDATA[Spain]]></category>
		<guid isPermaLink="false">https://steamonedu.eu/news/steam-pedagogical-innovation-projects-in-barcelona/</guid>

					<description><![CDATA[El CEB (Consorci d&#8217;Educació de Barcelona) és un instrument de cogestió i descentralització, en un marc de col·laboració institucional, que representa la voluntat de la<span class="excerpt-hellip"> […]</span>]]></description>
										<content:encoded><![CDATA[<p><img loading="lazy" decoding="async" class=" wp-image-5043 aligncenter" src="https://steamonedu.eu/wp-content/uploads/2021/06/CEB-STEAM-school-program-300x150.jpg" alt="" width="603" height="302" srcset="https://steamonedu.eu/wp-content/uploads/2021/06/CEB-STEAM-school-program-300x150.jpg 300w, https://steamonedu.eu/wp-content/uploads/2021/06/CEB-STEAM-school-program-260x130.jpg 260w, https://steamonedu.eu/wp-content/uploads/2021/06/CEB-STEAM-school-program-50x25.jpg 50w, https://steamonedu.eu/wp-content/uploads/2021/06/CEB-STEAM-school-program-150x75.jpg 150w, https://steamonedu.eu/wp-content/uploads/2021/06/CEB-STEAM-school-program.jpg 744w" sizes="auto, (max-width:767px) 480px, 603px" /></p>
<p>El <a href="https://www.edubcn.cat/ca/" target="_blank" rel="noopener noreferrer"><strong>CEB (Consorci d&#8217;Educació de Barcelona)</strong></a> és un instrument de cogestió i descentralització, en un marc de col·laboració institucional, que representa la voluntat de la Generalitat de Catalunya i l&#8217;Ajuntament de Barcelona de treballar plegats per a la millora dels serveis als centres educatius i a la ciutadania a través d&#8217;una única xarxa educativa. Parlem amb <strong>Susana Navarro Jiménez</strong>, referent de programes d&#8217;innovació educativa, en els àmbits STEAM i sostenibilitat del CEB i <strong>Rosanna Fernandez</strong>, directora de l’àrea d’innovació, programes i formació sobre les línies estratègiques i i les iniciatives STEAM que s&#8217;impulsen a la ciutat de Barcelona.</p>
<p><strong>Quins projectes feu a STEAMCat dins el camp de les tecnologies per a l’aprenentatge i el coneixement?</strong></p>
<p>El <a href="http://educacio.gencat.cat/ca/arees-actuacio/centres-serveis-educatius/programes-innovacio-pedagogica/educacio-infantil-primaria-secundaria-batxillerat/steam-cat/" target="_blank" rel="noopener noreferrer"><strong>programa d&#8217;innovació pedagògia STEAMcat</strong></a> és un programa educatiu, promogut pel departament d&#8217;Eduació, que té una durada de tres anys. Aquest programa es desplega per tot el territorio català i, des des Consorci d&#8217;Educació de Barcelona hi participen <strong>8 centres</strong>, que acaben aquest curs després d&#8217;haver participat els 3 anys.</p>
<p>A banda, a la ciutat de Barcelona hi <a href="http://educacio.gencat.cat/ca/arees-actuacio/centres-serveis-educatius/programes-innovacio-pedagogica/educacio-infantil-primaria-secundaria-batxillerat/steam-cat/" target="_blank" rel="noopener noreferrer">ha <strong>altres programes i propostes educatives</strong></a> emmarcades en l&#8217;àmbit <strong>STEAM</strong>. Aquests són de diferent durada i intensitat, adreçades a diferents etapes educatives i impulsades per diferents entitats. L&#8217;oferta ha augmentat considerablement durant els últims 3 anys, així com la demanda dels centres educatius.</p>
<p><strong>L&#8217;enfocament STEAM ha de ser transversal o una especialització específica?</strong></p>
<p>Des del CEB, considerem  que l&#8217;ideal és que es treballi de <strong>forma transversal i global</strong>, aprofitant situacions contextualitzades i reals per treballar les <strong>Ciències</strong>, la <strong>Tecnologia</strong>, l&#8217;<strong>Enginyeria</strong>, les <strong>Arts</strong> i les <strong>Matemàtiques</strong>.</p>
<p>L&#8217;<strong>aprenentatge competencial</strong> persegueix que la alumant sigui capaç d&#8217;aplicar els seus coneixement per resoldre problemes i reptes en contextos diferents de la seva vida. Les situacions mai estan tancades a un únic àmbit del coneixement, sinó que les solucions a les mateixes són el resultat de l&#8217;emulsió de diferents àmbits del coneixement. Ajudar al nostre alumnat a utilitzar el seu coneixement de forma holística, sota el benentès que aquest és global i multifactorial, és un dels objectius de l&#8217;aprenentatge competencial.</p>
<p>En aquesta línia, un dels principals avantatges de treballar les STEAM de forma transversal és que l&#8217;alumnat pot experimentar com es treballa a la <strong>vida real</strong> per donar resposta als <strong>reptes</strong> que ens planteja la <strong>ciència i la tecnologia</strong>: tots els projectes d&#8217;aquesta naturalesa es desenvolupen a partir del treball d&#8217;un equip mutidisciplinar que es complementa. La base de la seva tasca és la cooperació i la compartició de coneixements amb l&#8217;ànim d&#8217;assolir el mateix objectiu.</p>
<p><strong>Quins són els èxits de la comunitat STEAM a Barcelona? Podeu comentar alguns indicadors i reptes? </strong></p>
<p>Fa uns anys les matèries es treballaven de forma separada i no es plantejava treballar de forma col·laborativa entre les diferents disciplines. Moltes institucions, entitats, administracions i universitats van començar a oferir noves formes d&#8217;aprenentatge a través de les STEAM, però aquestes arribaven de forma desendreçada i sense massa coherència. Des del CEB vam veure la necessitat d’endreçar i canalitzar l’oferta, d’analitzar les <strong>necessitats</strong>, d’aprofitar <strong>recursos</strong> i de compartir <strong>llenguatge</strong> i significats amb les diferents institucions i administracions implicades. Per això, es van organitzar unes trobades mensuals amb els diferents agents, per construir un <a href="https://innovacio.xtec.gencat.cat/" target="_blank" rel="noopener noreferrer"><strong>mapa d&#8217;oferta de la ciutat</strong></a> i crear un <a href="https://projectes.xtec.cat/steamcat/" target="_blank" rel="noopener noreferrer"><strong>pla STEAM</strong></a> d&#8217;acció global.</p>
<p>La demanda dels centres educatius ha augmentat exponencialment i és per això que el nostre objectiu és oferir <strong>propostes basades en les necessitats reals</strong>, com per exemple, treballar les <strong>vocacions científiques</strong> en etapes més primerenques, que es quan es defineixen les vocacions.</p>
<p>&nbsp;</p>
<p><img loading="lazy" decoding="async" class=" wp-image-5050 aligncenter" src="https://steamonedu.eu/wp-content/uploads/2021/06/ScienceCongress2021-CEB-300x198.png" alt="" width="499" height="329" srcset="https://steamonedu.eu/wp-content/uploads/2021/06/ScienceCongress2021-CEB-300x198.png 300w, https://steamonedu.eu/wp-content/uploads/2021/06/ScienceCongress2021-CEB-768x508.png 768w, https://steamonedu.eu/wp-content/uploads/2021/06/ScienceCongress2021-CEB-221x146.png 221w, https://steamonedu.eu/wp-content/uploads/2021/06/ScienceCongress2021-CEB-50x33.png 50w, https://steamonedu.eu/wp-content/uploads/2021/06/ScienceCongress2021-CEB-113x75.png 113w, https://steamonedu.eu/wp-content/uploads/2021/06/ScienceCongress2021-CEB.png 839w" sizes="auto, (max-width:767px) 480px, 499px" /></p>
<p><strong>Es fan accions formatives adreçades al professorat que vol treballar les STEAM?</strong></p>
<p>Sí. Des del Departament d&#8217;Educació hi ha una línia de formació STEAM que es va iniciar fa més de 10 anys. A destacar la formació CTM (Ciències, Tecnologia i Matemàtiques) que va nèixer amb la mirada de treballar les STEAM de manera transversal i per projectes. Els i les docents del Consorci d&#8217;Educació de Barcelona, com a part del Departament d&#8217;Educació, també tenien l&#8217;opció de cursar aquesta formació de 3 anys. Es podria dir que la formació CTM va ser el tret de sortida per al disseny i la implementació de moltes altres formacions d&#8217;aquest àmbit del coneixement.</p>
<p>Al CEB hi ha <strong>dues línies d&#8217;oferta de formació STEAM destacades</strong>: una que té a veure amb el fet que la majoria dels <strong>programes educatius </strong>de la convocatòria unificada de programes del Consorci ofereixen formació als docents responsables d&#8217;implementar-los a les aules. Un dels àmbits de la convocatòria unificada de programes és l&#8217;àmbit STEAM, que a dia d&#8217;avui compta amb una oferta de <strong>10 programes educatius</strong> per centres de primària i secundària. Paral·lelament, des dels centres de recursos de la ciutat de Barcelona s&#8217;oferten formacions de centre englobades en l&#8217;àmbit STEAM i dissenyades a mida segons les necessitats i el PEC del centre educatiu.</p>
<p><strong>Com funcionen els Centres de recursos pedagògics i com es treballen competències STEAM com la robòtica, la fabricació digital, les xarxes socials o la sobirania tecnològica?</strong></p>
<p>El principal objectiu dels <a href="http://xtec.gencat.cat/ca/serveis/sez/crp/" target="_blank" rel="noopener noreferrer"><strong>centres de recursos pedagògics</strong></a> és acompanyar als centres educatius en el seu procés de millora cap a la transformació educativa dels centres. Des de fa anys es realitzen <strong>seminaris de cultura digital </strong>en els que s&#8217;ha treballat sobre tot la<strong> robòtica, </strong>el <strong>treball</strong> col·<strong>laboratiu</strong>  i l&#8217;<strong>ús de dispositius mòbils</strong>. També des dels CRPs s&#8217;han dinamitzat programes com el <a href="https://projectes.xtec.cat/barcelona-apren-ciencia/congres-de-ciencia/" target="_blank" rel="noopener noreferrer"><strong>Congrés de Ciència</strong></a>, adreçat a la primària i en el que es posa el focus en la metodologia científica i en l&#8217;alumnat com a protagonista. La clau d&#8217;aquest programa és l&#8217;acompanyament al professorat per part dels tècnics dels CRPs, així com el vincle amb la comunitat científica.</p>
<p><strong>En que consisteix el programa pedagògic dels Ateneus de Fabricació adreçats a l’alumnat i al professorat?</strong></p>
<p>L’objectiu del <a href="https://www.edubcn.cat/ca/suport_educatiu_recursos/plans_programes/laboratori_de_fabricacio" target="_blank" rel="noopener noreferrer"><strong>Programa Educatiu</strong> <strong>dels Ateneus de Fabricació</strong></a> és aproximar la <strong>fabricació digital</strong> a l’alumnat i professorat a través de la utilització d’aquesta per resoldre necessitats reals del seu entorn tot posant el focus en el procés d’aprenentatge, disseny i fabricació més que en el producte final.</p>
<p>Es desenvolupen projectes que posen en pràctica la <strong>creativitat</strong>, la <strong>recerca</strong>, l’<strong>experimentació</strong> i l’<strong>aprenentatge</strong> significatiu tant de l’alumnat com del professorat. S&#8217;aposta perquè siguin interdisciplinaris, que ofereixin a l’alumnat l’oportunitat d’anar de la idea a l’objecte tot aplicant continguts curriculars de les diferents àrees i competències personals i d’aprenentatge que promoguin l’<strong>èxit escolar</strong>, la <strong>innovació educativa</strong>, la <strong>competència tecnològica</strong> i l’<strong>orientació professional</strong>.</p>
<p><strong>Com us imagineu que es treballaran les STEAM als centres educatius en el futur? </strong></p>
<p>Ens imaginem que els centres treballen de forma holística i real tots els aprenentatges, per tant ja no es parlaria d&#8217;STEAM probablement. La tendència és el<strong> treball per competències</strong>, i no per matèries.</p>
<p style="text-align: right;"><em><a href="https://steamonedu.eu/partnership/colectic/" target="_blank" rel="noopener noreferrer">Colectic</a></em></p>
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