Coding in Scratch

Submitted by grecudaniela on Sun, 24/05/2020 - 11:54

General Info


Coding in Scratch
Abstract

The Scratch platform allows learning an interactive programming language, develops computational thinking and can be taken from the programming concepts, practices and perspectives that they transpose in all aspects of life, in several disciplines and contexts.


Practice's Language
English
STEAM discipline
Technology
Mathematics
Key Terms
License
CC BY-NC-SA

Audience and Educational Framework


Audience competence
Beginner
Age Range
8-12

Educational Details


Educational Subject
Informatics
Description of the practice

It is a tutorial in which with the help of the Scratch commands a student can also check his knowledge regarding the multiplication table.


Duration of practice realisation
1 hour
Difficulty
Easy

Learning Outcomes

- use of coding in Scratch

- use of decisional and repetitive commands

- creativity, collaborative and team working

- fun with coding in Scratch


Delivery mode
Online learning

Hardware/Software/Other Resources

Scratch

 


Implementation

(where and how the practice was implemented)


Country that was implemented
Romania
Framework/οrganization that was applied to
MATEI BASARAB HIGH SCHOOL, CRAIOVA, ROMANIA
Audience size
18

Description, evaluation and lessons learned
  • Programming in Scratch
  • Students come in contact with modern technologies.
  • Students practice their creativity and critical thinking. 

Educational material/resources (file/URL) accompanying the practice


Educational material/resources
Coding in Scratch

License
CC BY-NC-SA
Educational Resource Type
simulation
Interactivity Type
mixed
Language

Romanian


Rate this Practice

1 votes with an average rating of 5.

English