A message from the past

Submitted by simazzeo on Sun, 24/05/2020 - 20:02

General Info


A message from the past
Abstract

A time capsule flies around the Earth: it contains some essential elements for life and a message for future generations. Imagine having to choose the most important things for man and for the Earth and wanting to suggest to future generations what to protect and protect ... The code uses "Text to Speech" to explain the purpose of collecting the elements handed down; the "Video Sensing" instead allows to live in an augmented reality in which it is possible to act on objects only by "touching" them in a virtual way. Position yourself at the bottom of the screen and try to touch the images to discover our choices!

https://scratch.mit.edu/projects/384214346/fullscreen/


Practice's Language
Italian
STEAM discipline
Science
Technology
License
CC BY-NC-SA

Audience and Educational Framework


Audience competence
Beginner
Age Range
9-14

Educational Details


Educational Subject
Sustainable Development, Science, Informatics
Description of the practice

The innovative nature of the "A message from the past" project is given by the approach rather than the content. Problem Solving is a method of dealing with problems or challenges in an imaginative way, redefining problems, finding original ideas and solutions to put them into practice.
Using this approach combined with the cooperative learning methodology offers children the opportunity to develop divergent and convergent thinking at the same time, exponentially igniting creative thinking for the production of innovative solutions.

The students were organized into teams; each of which worked on its own project initially in curricular hours and, in a second phase, in extracurricular hours.
The project was developed starting from the choice of the theme, presentation planning, programming code, the implementation of the whole product.

The students imagined a time capsule as a container intended to contain objects and information destined to be recovered in a future era and designed to help future generations save the world in an interactive microworld.


Duration of practice realisation
3 months
Difficulty
Medium
Educational Use
group work, assignment

Learning Outcomes

The problem solving, thanks to its metacognitive value, is configured as a gym for the ability of self-regulation since the pupils will be in a position to monitor the processes and evaluate their degrees of usefulness, necessity, appropriateness with the aim of identifying the solution , comparing the personal resolution procedures within the group, and will activate positive transfers of learning.
Through laboratory activities, students acquire cognitive flexibility that allows them to orient themselves in unpredictable and changing contexts, becoming "good thinkers", effective problem solvers and lifelong learners.
Through these experiences the student is able to:

  • develop problem solving skills;
  • develop IT skills (metacompetences) in the training process;
  • develop algorithmic thinking as a general strategy for dealing with problems;
  • explain the procedure followed, also in writing, while maintaining control over both the resolution process and the results;
  • compare different procedures and produce formalizations that allow him to move from a specific problem to a class of problems;
  • support one's convictions, bringing appropriate examples and counterexamples and using concatenations of affirmations; agrees to change opinion by recognizing the logical consequences of a correct argument;
  • find satisfaction in learning and in demonstrating knowledge


Hardware/Software/Other Resources

Scratch programming language platform

Electronic devices: computer, smartphone, tablet


Implementation

(where and how the practice was implemented)


Country that was implemented
Italy
Framework/οrganization that was applied to
Istituto Comprensivo Montalto Uffugo - Taverna (CS)
Audience size
30


Educational material/resources (file/URL) accompanying the practice


Educational material/resources
A message from the past

License
CC BY-NC-SA
Educational Resource Type
presentation
Interactivity Type
active
Language

Italian


The team tells the work

License
CC BY-NC-SA
Language

Italian


The Competition "Coding alle OPS"

License
CC BY-NC-SA
Educational Resource Type
presentation
Language

Italian


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