Inside matter

Submitted by ginapalumbo on Tue, 02/06/2020 - 00:26

General Info


Inside matter
Abstract

The experimental path was proposed with the aim of offering a learning opportunity through a non-traditional lesson. The activities are focused on the concept of atom and chemical elements. Depending on the cognitive styles of the pupils, different activities have been proposed, to allow everyone to participate, including disabled pupils. Most of the phases were carried out in working groups and only a few activities individually. The pupils have engaged in manual and digital activities. The space has also been diversified, because some activities have been carried out in the classroom, others in the scientific laboratory, computer laboratory and school yard. The experience was exciting for both the pupils and the teacher.

 


Practice's Language
English
STEAM discipline
Science
Key Terms
License
CC BY-NC-SA

Audience and Educational Framework


Audience competence
Beginner
Educational/EQF level
3
Age Range
11

Educational Details


Educational Subject
Chemistry
Description of the practice

The activity was carried out in different phases, starting from prerequisites, related to the previous year's learning:

- problem settings

- conceptual framework

- stimulus

- learning by doing

- reflecting learning

- play and test your learning

The pupils discovered the characteristics of the atom and the chemical elements, having fun, performing the function of active protagonists in the learning process. The teacher never did a transmissive lesson and the pupils discovered the characteristics and properties of atom and chemical elements  through games and manipulative activities.

All pupils participated actively, without any distinction. The activities have  increased the self-esteem of the pupils who are not very competent, but intuitive, because they have often been the ones to solve the puzzles of the digital escape room, before the most competent pupils in the class. There was no difference in performance based on gender. The collaboration within the groups has remained alive and productive. The students liked the experimental path so much that they asked me to continue learning through this teaching methodology.

 

 


Duration of practice realisation
7 days
Difficulty
Medium
Educational Use
assignment, group work, curriculum

Learning Outcomes

The experimental path was developed, in October 2019,  by referring to the competency targets reported in the National Indications and the competence targets of 2018. The first  competencies are:

-  to  develop simple schematizations and modeling of facts and phenomena resorting, when necessary, to appropriate measures and simple formalizations.

The second competencies are:

- Science and Technology  competences

- personal and  social competences

-  learning to learn.

The disciplinary dimension of competence are:

- to recognize the elements from which matter is made

- to build  simple models.

The educational dimension of competence are:

-  to collaborate with others

- to  reflect on the learning path.

 

THE SPECIFIC SKILLS PER EACH PHASE

PROBLEM SETTINGS

- To understand what is a atom

-  to evaluate the differences between chemical elements and compounds

CONCEPTUAL FRAMEWORK

- to identify different relationships between concepts

STIMULUS

- To organize information in a coherent logical way

- to  collaborate with others

LEARNING BY DOING

To dentify  the chemical element and its atomic number, from the periodic table of the elements

- to select the useful materials, objects and tools for the construction of a model in the 3 dimensions

- to elaborate simple projects,  fixes the dimensions of the individual parts and of the whole

- to  collaborate with others,  respects the ideas and interventions of others

- to   build simple models on the basis of a project

- to describes the models made and motivate the distribution of electrons in the different shells

REFLECTING LEARNING

-To review the model

- to recognize similarities and differences

-to evaluates critically the model

- to propose custom model improvements

PLAY AND TEST YOUR LEARNING

to apply logic and intuition to solve enigmas

- to reflect on what has been learned

DIFFUSION

- to be able to explain the models made

DISTANCE LEARNING

- to build in Minecraft Education Edition

- to create an element

- to be able to carry out chemical reactions

- to analyze organic and inorganic material

 


Delivery mode
Face to face learning

Hardware/Software/Other Resources

Personal computer. Smartphone. Google Drive. Scratch. Vocaroo. QR Code generator. I-nigma (QR code reader). 

Scratch “Democrito” lez. 1 https://scratch.mit.edu/projects/92546636/

Scratch “Teoria atomica” lez. 2 https://scratch.mit.edu/projects/92581998/

Scratch “Sostanze semplici e composte” lez.3 https://scratch.mit.edu/projects/92626454/

Test “ Atomi e molecole” https://scratch.mit.edu/projects/93523102/

Map about matter and atom https://www.thinglink.com/scene/1120017706439933957

http://www.aiutodislessia.net/schede-didattiche/scuole-superiori/liceo-artistico/4-liceo-artistico/chimica-4-ist-superiore/latomo-ist-superiore/

Digital escape room  https://www.emaze.com/@AOZICQQQQ/escape-room-digitale

Rubric for material models

rubric for material models

gruppi

Element builder in Minecraft Education Edition

3

chemical lab

QR code- treasure hunt

2
 

 

 

 


Implementation

(where and how the practice was implemented)


Country that was implemented
Italy
Framework/οrganization that was applied to
I.C.S. "Capozzi-Galilei" - Valenzano (Italy)
Audience size
22

Description, evaluation and lessons learned

PROBLEM SETTINGS (1 hour)

The links relating to the 4 videos produced by the undersigned in Scratch are shown to the students, which they will see at home, before the lesson. The first concerns Democritus, the second atomic theory and the third the simple and compound substances. The fourth video is a test relating to the concepts that emerged in the three videos, on which the pupils will reflect to answer closed-ended questions, of the true or false type.

The videos are very short, one minute each,  engaging, simple and clear, which focus attention on the concepts related to the matter, from a chemical point of view, such as atom, molecule, simple substances and complex substances. Being online, they can be reviewed, in order to write down unclear terms or concepts that need further explanation, in the classroom by the teacher. The third video proposes an open situation that raises personal hypotheses concerning the difference between chemical elements. They represent the prerequisites for facing the new path.

CONCEPTUAL FRAMEWORK (1 hour)

In the classroom, the teacher asks the students what terms or concepts have been noted at home and presents the students with an interactive map created with Thinglink in which the concepts exposed in the 3 cited videos and further insights are connected.

STIMULUS (2 hours)

The teacher creates QR codes of different types, both for design and function. Taking into account the different learning styles of the pupils, some QR Codes will be vocal, created with Vocaroo, others will be textual, others linked to web pages  or Youtube videos. The teacher shows the third video to the class, viewed at home by the pupils, in which the character asks what is the difference between the different elements, whose solution would have found her in the school yard. The teacher reports to the pupils that the answer to that question is really in the school yard and invites the pupils, divided into two teams, to participate in a treasure hunt (in the previous hours, place the QR Codes in the school yard). The teacher explains the didactic game mode. I-nigma is used for reading QR Codes, on devices, which has a chronology. The pupils look for QR Codes, to which texts, audio, websites and videos are linked, divided into two teams. The team that finds all the QR Codes first wins.

The information obtained  is useful for their next task which is to create a material model of a chemical element.

LEARNING BY DOING (4 hours)

The teacher explains the task to be carried out: each group will build a chemical element in 3D, with poor material, referring to the model for shells, in two hours. The teacher divides the pupils into collaborative work groups, consisting of 4 -5 pupils. Inhomogeneous groups are preferred. Each group chooses from the periodic table a chemical element to represent, which does not have too high an atomic number. The classrooms are arranged in groups of 4, with the aim of forming islands, and around them, the components of each group design the artifact, indicating the materials, colors, dimensions, the distribution of electrons in the different shells.

In this phase, the teacher circulates between the different stations and listens to the solutions found, giving any suggestions, if required. The teacher also acts as a mediator in the interaction processes between pupils and helps them to overcome any conflicts and difficulties. The teacher observes the pupils' way of working and fills in a group work grid. In the next lesson, the pupils gathered in collaborative groups, around the islands formed by the 4 desks, build the model of the chosen chemical element. As is usually organized in collaborative groups, there is a component that presents the work, one in charge of the task, one in charge of managing relationships and one that documents the work.

At the end of the work, a pupil designated by each group of belonging, exposes the realization of the model and the distribution of electrons in the different shells.

REFLECTING LEARNING (2 hours)

The teacher brings an atomic model made by her to the class, for example she uses a card and draws protons, neutrons and electrons on it without indicating them with a letter, without charge and does not highlight the shells. Pupils must identify similarities and differences with their model and express their opinion on it and how they would eventually customize and improve it.

Subsequently, the teacher takes the pupils to the multimedia laboratory.  It provides students with the link to fill in a questionnaire, created in Google Drive, which has the function of making people think about the path taken. Then, the teacher shows the results of questionnaire and a map proposed by the site "Dyslexia help" which summarizes the fundamental concepts of the proposed theme, thus correcting any misconceptions. 

PLAY AND TEST YOUR LEARNING (1 hour)

In the multimedia laboratory, the teacher proposes a digital escape room, set in a nuclear laboratory,  created by her through Google Drive. The pupils, divided in 4 groups, solved enigmas, in order to have a code, to escape.

DIFFUSION

The material models  and the escape room have been shown during the "open days".  (2 hours)

DISTANCE LEARNING (BLOCKDOWN COVID-19)

During the blockdown due to Covid-19, the pupils, in groups, have created a building that housed chemical laboratories in  Minecraft Education Edition. In the laboratories, through special blocks, they built chemical elements, carried out chemical reactions and analyzed organic and inorganic materials.

 


Educational material/resources (file/URL) accompanying the practice


English