DLaB “Digital Learning across Boundaries"

Submitted by barbara.quarta… on Fri, 19/06/2020 - 13:24

General Info


DLaB “Digital Learning across Boundaries"
Abstract

The Digital Learning Across Boundaries (DLAB) project addresses the need to align European educational practice with ways in which digital technology is changing how and what we learn, and how we apply this in education.

The purpose of DLAB is to promote digital learning across the boundaries of physical spaces, across curriculum subjects and across languages and cultures, to facilitate collaborative learning across national boundaries.

Over three years DLAB Partnership from Belgium, Denmark, Norway and the UK, adopted three ‘learning across boundaries’ themes:

  1. Technology Outdoors: bridging formal and informal learning by extending learning beyond traditional classroom spaces and supporting learners with disadvantaged backgrounds by managing transitions positively through collaborative outdoor learning experiences.
  2. STEM to STEAM: adding the Arts to the integrated study of Science, Technology, Engineering and Maths creating inter-disciplinary challenge-based online learning resources.
  3. Technology Enabled CLIL: using curriculum contexts to teach language competencies and cultural sensitivity with aim of meeting the language needs of a diversity of learners, including learners for whom English is an additional language (EAL/EFL).

Visit the PROJECT WEBSITE (http://dlaberasmus.eu/) and  Project-themes page for details.


Practice's Language
English
STEAM discipline
Technology
Arts
License
The project is co-funded by the Erasmus+ project and all the outcomes are open and free to use
Leading author of the practice
DLaB Project Consortium
Author's organization
University College of Northern Denmark (DLaB Project Coordinator)

Audience and Educational Framework


Audience competence
Proficient
Age Range
5-99

Educational Details


Educational Subject
STEAM
Description of the practice

The DLaB Erasmus+ project outcomes include:

  • MOOCs on the themes of Technology Outdoors, STEM to STEAM and Technology Enabled CLIL, each consisting of a reusable and remixable set of content materials and an ongoing online community of practice.
  • Interdisciplinary eTwinning kits on the project themes uploaded to the eTwinning platform.
  • a series of international and local teacher CPD events in the form of Digital Playdates and one Super Playdate.
  • a Technology Outdoors set of eTwinning project kits designed to support learners from disadvantaged backgrounds during transitions by helping them to manage change in a positive way.
  • a Technology Enabled CLIL set of resources and eTwinning project kits designed to support learners from disadvantaged backgrounds with additional language needs.
  • a STEM to STEAMset of resources and eTwinning project kits promoting interdisciplinary learning
  • a Digital Leaders Programme promoting technology use and eTwinning in schools
  • a series of papers and journal articles based on data collected on the project themes.

Duration of practice realisation
3 years
Difficulty
Medium


Delivery mode
Blended learning

Hardware/Software/Other Resources

STEM to STEAM online course (MOOC)

DLaB list of resources in STEAM

 


Implementation

(where and how the practice was implemented)




Educational material/resources (file/URL) accompanying the practice


Educational material/resources
STEM to STEAM online course (MOOC)

License
Erasmus+ co-funded project
Language

English


DLaB list of resources in STEAM

License
Erasmus+ co-funded project
Language

English


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