General Info
L ' "I.C. Montalto Uffugo - Taverna” took the initiative of the Olympics Problem Solving, promoted by MIUR, and made it a school project that has now reached its fourth edition and a large involvement of girls and boys of the Primary and Secondary classes.
The project is embedded in a wider didactic action that starts from kindergarten (4/5 year) giving children, with simple playful paths the opportunity to learn the first algorithmic rudiments.
The aim of the project is to promote the development of key digital skills and active citizenship, the transversal, cognitive, operational and relational skills of each student with the application of problem solving methodologies.
Audience and Educational Framework
Educational Details
All students, from the forth class of the primary school to the third class of the secondary school, divided into teams, are asked to solve various types of logic problems: rules and deductions, facts and conclusions, graphs, Knapsack, planning, elementary statistics, relationships between elements of a tree, flows in a network, cryptography, programming of the movements of a robot, movements of chess pieces, sub-sequences.
Girls and boys spontaneously join together for affinity, esteem, trust, establishing a collaborative atmosphere. During the school competitions, the girls and boys know that they will have to rely on the good functioning of the team, optimizing resources and times
Students goals:
Being able to solve easy problems in all areas of content, keeping control both on the solution process and on the results. Describe the procedure followed and recognize solution strategies other than your own.
Building reasoning by formulating hypotheses, supporting one's own ideas and confronting the point of view of others.
Use procedural communications and technical instructions to perform complex operational tasks in a methodical and rational way, also collaborating and cooperating with companions.
Design and create graphic or infographic representations relating to the structure and functioning of tangible or intangible systems, using elements of technical drawing or other multimedia and programming languages.
Organize learning by identifying, choosing and using various sources and various methods of information and training (formal, non-formal and informal), also according to the time available, the strategies, the study and work method of each student.
Take on responsible attitudes, roles and behaviors of active and community participation starting from the school environment.
Develop conscious ways of exercising civil coexistence, self-awareness, respect for diversity, responsible discussion and dialogue; understand the meaning of the rules for social coexistence and respect them.
Support beliefs with appropriate theses, using concatenations of affirmations.
Take on and complete tasks and initiatives.
Plan and organize work; make simple projects.
Find new solutions to experience problems; adopt problem solving strategies
Girls and boys take part in competitions using online problem solving resources. No special software is needed but only the internet connection and the online platform to upload the answers. Students have the opportunity to respond to problems using all the tools they need and available in any way
Implementation
(where and how the practice was implemented)
Educational material/resources (file/URL) accompanying the practice
Italian
Adjunt | Mida |
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presentazione - Olimpiadi Problem Solving... No problem.pdf | 1.15 MB |
Italian
Adjunt | Mida |
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PROGETTO Olimpiadi di Problem Solving - 2019-2020.pdf | 179.33 KB |