General Info
The journey through virtual or augmented reality into
the world of Mathematics, Physics and Art (painting,
sculpture, architecture etc.) presents important and
involving links, often with common aspects: ideas,
contexts and productions, starting from the Greek art to the modern Art.
Audience and Educational Framework
Educational Details
Walking between these two worlds
simultaneously (Mathematics - Physics and Arts) in
physical reality, even augmented, or virtual, opens cultural panoramas that can suggest
extremely active educational progress,
especially in the study areas such as the
linguistic and scientific Lyceum to
understand connections between
Mathematics, Physics, Arts and English.
Students increase soft skills and abilities to uundentand that the same reality (represented by pictures, scolptures, architectures ..) can be analised thanks to different aspects connected with Maths-Physics in English.
Personal devices (laptops, tablets, smartphones)
Presentation software (ppt, videos, audios, and others choosen by students)
Implementation
(where and how the practice was implemented)
After teachers lessons, students produced videos, audios, presentations linking Maths and Physics aspects into Arts operas describing them also in English.
Educational material/resources (file/URL) accompanying the practice
Anglès
Italian