Scratch. Processing the digits of a number

Gespeichert von grecudaniela am Sa., 13.06.2020 - 10:37

General Info


Scratch. Processing the digits of a number
Kurzzusammenfassung

Digit reprezent the whole numbers from 0 to 9 and the Arabic numerals representing them, which are combined to represent base-ten numbers.
For example, the number 789.1 has four digits: the hundreds digit is 7, the tens digit is 8, the units digit is 9, and the tenths digit is 1.

To solve these problems, an algorithm can be used through a finite sequence of elementary steps.
The algorithm will comprise a complete and finite set of known operations, which have a well-established sequence and aim to transform a finite set of input values into a finite set of output values in a finite time.


Sprache
English
STEAM Disziplinen (MINKT)
Technologie
Schlüsselbegriffe
Lizenzen
CC BY-NC-SA

Audience and Educational Framework


Kompetenzen der Zielgruppe
Beginner
Altersstufe
11-18

Educational Details


Bildungsthema
Informatics
Beschreibung der Praxis

The activity was implemented in a secondary school. Students learn how to code in a block programming environment (Scratch).

The algorithm for processing the digits of a number, always obtains the last digit of the current number as the remainder of the division by 10 (digit = n% 10), and then removes this digit from the number (n = n / 10).

The algorithm continues as long as n> 0.


Dauer der Praxisdurchführung
1 Stunde
Schwierigkeitsgrad
Mittel

Lernergebnisse

To apply the mathematical operators modulo and div in the instructions for determining the digits in a number.
To identify ways to determine the digits of a number
To identify situations where it is necessary to use repetitive control structures
To correctly apply the repetitive control structures acquired in concrete applications
To analyze how algorithms work



Hardware/Software/Andere Quellen

Scratch


Implementation

(where and how the practice was implemented)


Länder, wo das Angebot umgesetzt wurde
Rumänien
Rahmen/Framework/Organisation bei der es angewendet wurde
MATEI BASARAB HIGH SCHOOL, CRAIOVA, ROMANIA
Größe der Zielgruppe
18


Educational material/resources (file/URL) accompanying the practice


Lehrmaterial/Ressourcen

Lizenz
CC BY-NC-SA
Interaktivitätstyp
aktiv
Sprache

Englisch

Romanian


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1 votes with an average rating of 5.

Englisch