The winners of the SteamonEdu Photo Contest show fragments of the creative STEAM learning from the different schools and projects in the project countries.
Technology is changing our society at a dizzying pace and with it, the learning processes of children in education and training. STEAM education, which stands for five subjects: Science, Technology, Engineering, Mathematics and Arts, helps to promote a series of skills and knowledge that helps them innovate, imagine and solve.
In the first quarter of 2021, STEAMonEdu launched a photography contest through its platform with the aim of collecting the day-to-day STEAM activities of the different schools and partner projects. A total of 67 photographs have been sent.
A jury made up of project professionals have evaluated the pieces and have chosen the three winning images based on the criteria of active participation, aesthetic quality, motivating or effective to explain the phenomenon or concept of STE (A) M education.
Three finalist images
The three finalist images reflect practical training, where students learn and work in a real way through experimentation and STEAM methodology while teachers provide the necessary tools for students to acquire autonomy and use their knowledge profitably and enriching.
The first award: Project STEM “Mr. Science” by Alina Frățilă
The project «Mr. Science» aims to optimize the quality of primary education with the help of more motivating, stimulating and effective learning contexts, based on active learning and problematization, contexts that prepare students to adapt to the requirements of the society of the 21st century, training their digital skills. The educational project aims to promote active learning and problem-based learning (PBL) as strategic educational approaches in primary education. «Active learning has many benefits for education. And it facilitates the formation of basic knowledge, as well as non-technical skills such as analytical and critical thinking, entrepreneurship, the ability to collaborate in multidisciplinary groups, etc.», explains Alina Frățilă.
The second award: STEM Activity with Arduino by Adnan Akyüz
Using the SCAMPER thinking technique, the image reflects how students use the rain sensor in Arduino projects for a very different purpose. At the end of the event, the students examined the designs they created by combining the laws of physics and technology in a single process. They chose designs with the most efficient and ideal cost/benefit ratio. «Going beyond the known, thinking differently and being creative emerged as activities that encouraged creativity. The future belongs to those who make a difference «, explains Adnan Akyüz.
The third award: STEAM in my School by Nectara
The photo reflects a very interesting and creative STEAM activity. The students were able to work with different techniques such as Scape Room, to help find information about different tasks and laboratory techniques, to see how to obtain paper and purify water. Finally, they built a tower of spaghetti.
By Colectic