SteamOnEdu Content

Bildungspraxis

Title Language STEAM discipline Published on Aufsteigend sortieren Author Comments Rate this Practice
Η Μόνα Λίζα, οι κανόνες του κύκλου και το θορυβόμετρο EL Künste und Geisteswissenschaften Mi., 17.06.2020 - 23:01 ΑΝΔΡΙΑΝΑ ΚΑΡΡΑ 0

No votes have been submitted yet.

Maths and Physics paths in Arts and reality EN Wissenschaft, Technologie, Künste und Geisteswissenschaften, Mathematik Mi., 17.06.2020 - 13:08 tamaramaio20 1

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EuroSTEAM EN Wissenschaft, Technologie, Ingenieurswissenschaft, Künste und Geisteswissenschaften, Mathematik Di., 16.06.2020 - 18:59 barbara.quarta@all-digital.org 1

2 votes with an average rating of 5.

Creating music with Sonic Pi EN Technologie, Künste und Geisteswissenschaften Di., 16.06.2020 - 17:23 Katrin_Schuberth 0

2 votes with an average rating of 5.

CODINC “Coding for Inclusion” EN Technologie, Ingenieurswissenschaft Di., 16.06.2020 - 15:10 barbara.quarta@all-digital.org 5

4 votes with an average rating of 4.5.

Bildungspolitik

Use 2 letter country code (e.g. GR, IT, RO)
Title Language Published on Aufsteigend sortieren Authored by Comments Rate this Policy
Digital Education Action Plan (2021-2027) - Resetting education and training for the digital age; EN Do., 22.10.2020 - 13:22 Tiziana 0

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Proposal for the inclusion of STE(A)M education in the institution of 'Educational Groups' at the Model and Experimental Schools EN Mo., 24.08.2020 - 23:02 panppap8 1

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Proposal for the inclusion of STEAM education into the subject matter "Flexible Zone of Cross-thematic and Creative Activities" of the primary school EN Mo., 24.08.2020 - 13:16 panppap8 0

No votes have been submitted yet.

Activities of the Länder to strengthen mathematical, scientific and technical education DE Sa., 18.07.2020 - 16:23 Katrin_Schuberth 0

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Elements in briefs EN Do., 09.07.2020 - 13:18 MARTA VENTURELLA 0

1 votes with an average rating of 3.