SteamOnEdu Content

Bildungspraxis

Title Language STEAM discipline Published on Author Absteigend sortieren Comments Rate this Practice
Gamification during Covid-19 lockdown EN Wissenschaft, Mathematik So., 14.06.2020 - 10:18 ginapalumbo 0

4 votes with an average rating of 2.8.

IL DIGITALE AL FEMMINILE IT Wissenschaft, Technologie, Mathematik Fr., 19.06.2020 - 09:25 Maria 0

No votes have been submitted yet.

Maria Sibylla Merian IT Wissenschaft, Technologie, Künste und Geisteswissenschaften Do., 16.07.2020 - 23:31 Maria 0

No votes have been submitted yet.

Visions of the future / science fiction (STEΑM oriented) EN Ingenieurswissenschaft, Künste und Geisteswissenschaften Di., 19.05.2020 - 20:34 ekounavi 8

7 votes with an average rating of 5.

Playing in our cities (STEAM oriented) (έργο eTwinning) EN Technologie, Ingenieurswissenschaft, Künste und Geisteswissenschaften Fr., 22.05.2020 - 16:47 ekounavi 0

No votes have been submitted yet.

Bildungspolitik

Use 2 letter country code (e.g. GR, IT, RO)
Title Language Published on Authored by Absteigend sortieren Comments Rate this Policy
Proposal for the inclusion of STE(A)M education in the institution of 'Educational Groups' at the Model and Experimental Schools EN Mo., 24.08.2020 - 23:02 panppap8 1

No votes have been submitted yet.

‘STEAM, IBSE, CBL approaches: european skills to discover, protect, enhance and promote our sustainable cultural Heritage for everyone’: EN Do., 23.09.2021 - 01:59 tamaramaio20 1

No votes have been submitted yet.

Digital Education Action Plan (2021-2027) - Resetting education and training for the digital age; EN Do., 22.10.2020 - 13:22 Tiziana 0

No votes have been submitted yet.

European Skills Agenda for sustainable competitiveness, social fairness and resilience EN Do., 22.10.2020 - 13:45 Tiziana 0

3 votes with an average rating of 1.7.

E-educational Policy EL Mo., 27.09.2021 - 22:16 rossiou 0

No votes have been submitted yet.