RoboCodeTech

Gespeichert von grecudaniela am Mi., 27.05.2020 - 11:09

General Info


RoboCodeTech
Kurzzusammenfassung

Programming is a key skill that must be developed at children for working in robotics. 
To understand robotics, they needs, later, to specialize in various scientific and engineering domains along with a set of robust programming languages. Regarding to programming languages, the most used to program a robot are: C++, Python, Java, Lisp, so on.


Open Roberta is a platform that encourage children to code by using robots such as Lego Mindstorms, and other programmable hardware systems such as Arduino, BBC micro:bit, and the Calliope mini.
NEPO language (a free open source meta programming language) that can be used by students, scholars, teachers, and other interested persons within the Open Roberta Lab. 


Sprache
English
STEAM Disziplinen (MINKT)
Technologie
Ingenieurswissenschaft
Schlüsselbegriffe
Lizenzen
CC BY-NC-SA

Audience and Educational Framework


Kompetenzen der Zielgruppe
Beginner
Altersstufe
11-16

Educational Details


Bildungsthema
Informatics
Beschreibung der Praxis

Students participated in online robot programming courses through the Zoom app.
The programming platform used was Open Roberta.

The OPEN ROBERTA LAB platform, through the NEPO language, offers the possibility to program both virtual robots, using the integrated simulator, and real ones if the purchased kits are available. The integrated platform simulator allows the virtual programming of a simple 2D robot model on a computer with a simple configuration, connected to the Internet.

The Nextlab.tech platform is a platform for 8-16 year old students who want to learn computer science and robotics to participate in the nextlab.tech robotics competition or for their general culture. It is also an educational engine based on artificial intelligence for adaptive learning.


Dauer der Praxisdurchführung
2 Monate
Schwierigkeitsgrad
Mittel
Pädagogische Nutzung
Group work

Lernergebnisse

Quantitative results:
- Participation in online courses
- Participation in school competitions (programming and robotics)


Qualitative results:
- Capitalizing on the creative potential of the students participating in the activities
conducted
- Development of algorithmic and creative thinking skills in solving the proposed tasks.
- Increasing the prestige of the institution at local, regional level. national


Art der Bereitstellung
Online


Implementation

(where and how the practice was implemented)


Länder, wo das Angebot umgesetzt wurde
Rumänien
Rahmen/Framework/Organisation bei der es angewendet wurde
MATEI BASARAB HIGH SCHOOL, CRAIOVA, ROMANIA
Größe der Zielgruppe
14


Educational material/resources (file/URL) accompanying the practice


Lehrmaterial/Ressourcen

Lizenz
CC BY-NC-SA
Bildungsressourcentyp
exercise
Interaktivitätstyp
aktiv
Sprache

Englisch

Bildungsressourcen-Datei
Anhang Größe
Lesson - OpenRoberta.pdf 503.72 KB

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Englisch