RoboCodeTech

Inviato da grecudaniela il Mer, 27/05/2020 - 11:09

General Info


RoboCodeTech
Abstract

Programming is a key skill that must be developed at children for working in robotics. 
To understand robotics, they needs, later, to specialize in various scientific and engineering domains along with a set of robust programming languages. Regarding to programming languages, the most used to program a robot are: C++, Python, Java, Lisp, so on.


Open Roberta is a platform that encourage children to code by using robots such as Lego Mindstorms, and other programmable hardware systems such as Arduino, BBC micro:bit, and the Calliope mini.
NEPO language (a free open source meta programming language) that can be used by students, scholars, teachers, and other interested persons within the Open Roberta Lab. 


Lingua
English
Disciplina STEAM
Tecnologia
Ingegneria
Termini chiave
Licenza
CC BY-NC-SA

Audience and Educational Framework


Competenza del pubblico
Principiante
Fascia d'età
11-16

Educational Details


Materia scolastica
Informatics
Descrizione della pratica

Students participated in online robot programming courses through the Zoom app.
The programming platform used was Open Roberta.

The OPEN ROBERTA LAB platform, through the NEPO language, offers the possibility to program both virtual robots, using the integrated simulator, and real ones if the purchased kits are available. The integrated platform simulator allows the virtual programming of a simple 2D robot model on a computer with a simple configuration, connected to the Internet.

The Nextlab.tech platform is a platform for 8-16 year old students who want to learn computer science and robotics to participate in the nextlab.tech robotics competition or for their general culture. It is also an educational engine based on artificial intelligence for adaptive learning.


Durata
2 mesi
Difficoltà
Media difficoltà
Uso educativo
Group work

Risultati dell'apprendimento

Quantitative results:
- Participation in online courses
- Participation in school competitions (programming and robotics)


Qualitative results:
- Capitalizing on the creative potential of the students participating in the activities
conducted
- Development of algorithmic and creative thinking skills in solving the proposed tasks.
- Increasing the prestige of the institution at local, regional level. national


Modalità di consegna
Online


Implementation

(where and how the practice was implemented)


Paese che è stato implementato
Romania
Organizzazione a cui è stato applicato
MATEI BASARAB HIGH SCHOOL, CRAIOVA, ROMANIA
Dimensione del pubblico
14


Educational material/resources (file/URL) accompanying the practice


Materiale didattico/risorse

License
CC BY-NC-SA
Educational Resource Type
exercise
Interactivity Type
active
Language

Inglese

Educational Resource File
Allegato Dimensione
Lesson - OpenRoberta.pdf 503.72 KB

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1 votes with an average rating of 5.

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