RoboCodeTech

Submitted by grecudaniela on Wed, 27/05/2020 - 11:09

General Info


RoboCodeTech
Abstract

Programming is a key skill that must be developed at children for working in robotics. 
To understand robotics, they needs, later, to specialize in various scientific and engineering domains along with a set of robust programming languages. Regarding to programming languages, the most used to program a robot are: C++, Python, Java, Lisp, so on.


Open Roberta is a platform that encourage children to code by using robots such as Lego Mindstorms, and other programmable hardware systems such as Arduino, BBC micro:bit, and the Calliope mini.
NEPO language (a free open source meta programming language) that can be used by students, scholars, teachers, and other interested persons within the Open Roberta Lab. 


Practice's Language
English
STEAM discipline
Technology
Engineering
Key Terms
License
CC BY-NC-SA

Audience and Educational Framework


Audience competence
Beginner
Age Range
11-16

Educational Details


Educational Subject
Informatics
Description of the practice

Students participated in online robot programming courses through the Zoom app.
The programming platform used was Open Roberta.

The OPEN ROBERTA LAB platform, through the NEPO language, offers the possibility to program both virtual robots, using the integrated simulator, and real ones if the purchased kits are available. The integrated platform simulator allows the virtual programming of a simple 2D robot model on a computer with a simple configuration, connected to the Internet.

The Nextlab.tech platform is a platform for 8-16 year old students who want to learn computer science and robotics to participate in the nextlab.tech robotics competition or for their general culture. It is also an educational engine based on artificial intelligence for adaptive learning.


Duration of practice realisation
2 months
Difficulty
Medium
Educational Use
Group work

Learning Outcomes

Quantitative results:
- Participation in online courses
- Participation in school competitions (programming and robotics)


Qualitative results:
- Capitalizing on the creative potential of the students participating in the activities
conducted
- Development of algorithmic and creative thinking skills in solving the proposed tasks.
- Increasing the prestige of the institution at local, regional level. national


Delivery mode
Online learning


Implementation

(where and how the practice was implemented)


Country that was implemented
Romania
Framework/οrganization that was applied to
MATEI BASARAB HIGH SCHOOL, CRAIOVA, ROMANIA
Audience size
14


Educational material/resources (file/URL) accompanying the practice


Educational material/resources

License
CC BY-NC-SA
Educational Resource Type
exercise
Interactivity Type
active
Language

English

Educational Resource File
Attachment Size
Lesson - OpenRoberta.pdf 503.72 KB

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English