RoboCodeTech

Submitted by grecudaniela on Wed, 27/05/2020 - 11:09

General Info


RoboCodeTech
Περίληψη

Programming is a key skill that must be developed at children for working in robotics. 
To understand robotics, they needs, later, to specialize in various scientific and engineering domains along with a set of robust programming languages. Regarding to programming languages, the most used to program a robot are: C++, Python, Java, Lisp, so on.


Open Roberta is a platform that encourage children to code by using robots such as Lego Mindstorms, and other programmable hardware systems such as Arduino, BBC micro:bit, and the Calliope mini.
NEPO language (a free open source meta programming language) that can be used by students, scholars, teachers, and other interested persons within the Open Roberta Lab. 


Γλώσσα
English
Θέματα STEAM
Τεχνολογία
Μηχανική
Όροι Κλειδιά
Άδεια Χρήσης πρακτικής
CC BY-NC-SA

Audience and Educational Framework


Ικανότητα Ακροατηρίου που απευθύνεται
Αρχάριος
Ηλικιακή ομάδα στην οποία απευθύνεται η εκπαιδευτική πρακτική
11-16

Educational Details


Εκπαιδευτικό Αντικείμενο
Informatics
Περιγραφή της πρακτικής

Students participated in online robot programming courses through the Zoom app.
The programming platform used was Open Roberta.

The OPEN ROBERTA LAB platform, through the NEPO language, offers the possibility to program both virtual robots, using the integrated simulator, and real ones if the purchased kits are available. The integrated platform simulator allows the virtual programming of a simple 2D robot model on a computer with a simple configuration, connected to the Internet.

The Nextlab.tech platform is a platform for 8-16 year old students who want to learn computer science and robotics to participate in the nextlab.tech robotics competition or for their general culture. It is also an educational engine based on artificial intelligence for adaptive learning.


Διάρκεια εκτέλεσης πρακτικής
2 months
Επίπεδο Δυσκολίας
Μέτρια
Εκπαιδευτική Χρήση
Group work

Μαθησιακά Αποτελέσματα

Quantitative results:
- Participation in online courses
- Participation in school competitions (programming and robotics)


Qualitative results:
- Capitalizing on the creative potential of the students participating in the activities
conducted
- Development of algorithmic and creative thinking skills in solving the proposed tasks.
- Increasing the prestige of the institution at local, regional level. national


Διανομή
Μικτή

Υλικό / Λογισμικό / Άλλοι πόροι

Implementation

(where and how the practice was implemented)


Χώρα στην οποία υλοποιήθηκε η πρακτική
Ρουμανία
Οργανισμός στον οποίο υλοποιήθηκε η πρακτική
MATEI BASARAB HIGH SCHOOL, CRAIOVA, ROMANIA
Μέγεθος του πληθυσμού στο οποίο υλοποιήθηκε η πρακτική
14


Educational material/resources (file/URL) accompanying the practice


Εκπαιδευτικό υλικό / πόροι

Άδεια εκπαιδευτικού υλικου
CC BY-NC-SA
Τύπος εκπαιδευτικού υλικού
Άσκηση
Τύπος διαδραστικότητας
Ενεργός
Γλώσσα

English

Αρχείο εκπαιδευτικού υλικού
Attachment Size
Lesson - OpenRoberta.pdf 503.72 KB

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English