Gamification during Covid-19 lockdown

Submitted by ginapalumbo on Sun, 14/06/2020 - 10:18

General Info


Gamification during Covid-19 lockdown
Περίληψη

Since March 2020, teaching has become remote because of Covid-19. New methodological approaches have been implemented, in Matematichs and in Science,  not only for teaching, but also for the verification of learning. I considered the use of the game as a form of evaluation of individual and group learning. The experiences I designed, which see the use of digital resources on the net, are exposed here.


Γλώσσα
English
Θέματα STEAM
Φυσικές Επιστήμες
Μαθηματικά
Όροι Κλειδιά
Άδεια Χρήσης πρακτικής
CC BY-NC-SA

Audience and Educational Framework


Ικανότητα Ακροατηρίου που απευθύνεται
Αρχάριος
Ηλικιακή ομάδα στην οποία απευθύνεται η εκπαιδευτική πρακτική
10-13

Educational Details


Εκπαιδευτικό Αντικείμενο
Maths and Biology
Περιγραφή της πρακτικής

Gamification is a very engaging way to verify distance learning. I have proposed different types of online games in both mathematics and science. The motivation to learn was remarkable and the verification of learning was not a fearful and boring moment, but fun and useful for me.


Διάρκεια εκτέλεσης πρακτικής
3 months
Επίπεδο Δυσκολίας
Μέτρια
Εκπαιδευτική Χρήση
assignment and teaching

Μαθησιακά Αποτελέσματα

To know the locomotor system

To know Mendel and genetics

To knowing how to perform equations and literal calculation.

To collaborate with others for a common goal


Προσανατολισμός / Εστίαση
απόκτηση νέων γνώσεων
ανάπτυξη νέων δεξιοτήτων
αλλαγή στάσεων
Διασκέδαση μέσω παιχνιδιών υπολογιστών
Δια βίου Μάθηση
Διανομή
Μικτή

Υλικό / Λογισμικό / Άλλοι πόροι

I indicate below the resources I used.

https://view.genial.ly/5e9be8f33b26f10da5c799c1/presentation-il-gioielliere-truffatore

https://view.genial.ly/5ebcfb9ce87b0e0d2560a934/presentation-i-muscoli

https://view.genial.ly/5ea43dc4da73ac0d8beb35ce/game-equazioni-prima-parte

https://view.genial.ly/5ea7c895d407580db931b412/game-equazioni-parte-seconda

https://learningapps.org/display?v=pff2860ej20

https://learningapps.org/display?v=pbsnhm1an17

https://wordwall.net/it/resource/1895893

https://wordwall.net/it/resource/1296259

https://wordwall.net/it/resource/1297626

https://quizizz.com/admin/quiz/5e8c51b1e20324001e63f01d

https://www.playfactile.com/kamuvg18c1

https://www.playfactile.com/ginapalumbo

https://www.playfactile.com/k9vhgr387d


Implementation

(where and how the practice was implemented)


Χώρα στην οποία υλοποιήθηκε η πρακτική
Ιταλία
Οργανισμός στον οποίο υλοποιήθηκε η πρακτική
I.C.S. "Capozzi-Galilei" - Valenzano (Italy)
Μέγεθος του πληθυσμού στο οποίο υλοποιήθηκε η πρακτική
46

Περιγραφή, τρόπος αξιολόγησης της πρακτικής και τα αποτελέσματα που είχε

During Covid-19 lockdown, I offered my students a path that was as captivating as possible and close to their background. the presentation of the agorments was not conveyed through the frontal lesson, but through online resources, as well as the verification of the learning. It did not seem appropriate to verify their learning through a classic question in front of a screen, as it is easy to look at a book and cheat the teacher. So I made the tests in the form of single game or in groups, which involved them a lot and had fun and they served me to give me a more truthful view of the learning. Each game was played remotely in 40 minutes. I formed teams of 4-5 pupils, each different, and each pupil took turns answering the questions, earning a score. At the end the winning team was evaluated. Sometimes the game was individual and the top three winners were rated.

All the boys participated enthusiastically and made their contribution to the team they belong to. Disabled pupils with specific learning needs were also an active part of the groups.


Educational material/resources (file/URL) accompanying the practice


Εκπαιδευτικό υλικό / πόροι

Άδεια εκπαιδευτικού υλικου
CC BY-NC-SA
Γλώσσα

English


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English