Gamification during Covid-19 lockdown

Enviado por ginapalumbo el Dom, 14/06/2020 - 10:18

General Info


Gamification during Covid-19 lockdown
Abstracto

Since March 2020, teaching has become remote because of Covid-19. New methodological approaches have been implemented, in Matematichs and in Science,  not only for teaching, but also for the verification of learning. I considered the use of the game as a form of evaluation of individual and group learning. The experiences I designed, which see the use of digital resources on the net, are exposed here.


Idioma
English
Disciplina STEAM
Ciencias
Matemáticas
Términos clave
Licencia
CC BY-NC-SA

Audience and Educational Framework


Competencia de la audiencia
Principiante
Rango de edad
10-13

Educational Details


Materia educativa
Maths and Biology
Descripción de la práctica

Gamification is a very engaging way to verify distance learning. I have proposed different types of online games in both mathematics and science. The motivation to learn was remarkable and the verification of learning was not a fearful and boring moment, but fun and useful for me.


Duración
3 meses
Dificultad
Medio
Uso educativo
assignment and teaching

Resultados del aprendizaje

To know the locomotor system

To know Mendel and genetics

To knowing how to perform equations and literal calculation.

To collaborate with others for a common goal


Orientación / Enfoque
Adquirir nuevos conocimientos
Desarrollar nuevas habilidades
Adquirir actitudes
Los estudiantes adquieren la diversión de jugar juegos de computadora en grupo. Además, se enfrentan directamente con los difere
Aprendizaje permanente, conciencia de los estudiantes sobre lo que saben y lo que pueden hacer
Modo de entrega
En línea

Hardware/Software/Andere Quellen

I indicate below the resources I used.

https://view.genial.ly/5e9be8f33b26f10da5c799c1/presentation-il-gioielliere-truffatore

https://view.genial.ly/5ebcfb9ce87b0e0d2560a934/presentation-i-muscoli

https://view.genial.ly/5ea43dc4da73ac0d8beb35ce/game-equazioni-prima-parte

https://view.genial.ly/5ea7c895d407580db931b412/game-equazioni-parte-seconda

https://learningapps.org/display?v=pff2860ej20

https://learningapps.org/display?v=pbsnhm1an17

https://wordwall.net/it/resource/1895893

https://wordwall.net/it/resource/1296259

https://wordwall.net/it/resource/1297626

https://quizizz.com/admin/quiz/5e8c51b1e20324001e63f01d

https://www.playfactile.com/kamuvg18c1

https://www.playfactile.com/ginapalumbo

https://www.playfactile.com/k9vhgr387d


Implementation

(where and how the practice was implemented)


País que se implementó
Italia
Organización que se aplicó a
I.C.S. "Capozzi-Galilei" - Valenzano (Italy)
Tamaño de la audiencia
46

Evaluación y lecciones aprendidas

During Covid-19 lockdown, I offered my students a path that was as captivating as possible and close to their background. the presentation of the agorments was not conveyed through the frontal lesson, but through online resources, as well as the verification of the learning. It did not seem appropriate to verify their learning through a classic question in front of a screen, as it is easy to look at a book and cheat the teacher. So I made the tests in the form of single game or in groups, which involved them a lot and had fun and they served me to give me a more truthful view of the learning. Each game was played remotely in 40 minutes. I formed teams of 4-5 pupils, each different, and each pupil took turns answering the questions, earning a score. At the end the winning team was evaluated. Sometimes the game was individual and the top three winners were rated.

All the boys participated enthusiastically and made their contribution to the team they belong to. Disabled pupils with specific learning needs were also an active part of the groups.


Educational material/resources (file/URL) accompanying the practice


Material / recursos educativos

License
CC BY-NC-SA
Language

Inglés


Rate this Practice

4 votes with an average rating of 2.8.

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