Gamification during Covid-19 lockdown

Inviato da ginapalumbo il Dom, 14/06/2020 - 10:18

General Info


Gamification during Covid-19 lockdown
Abstract

Since March 2020, teaching has become remote because of Covid-19. New methodological approaches have been implemented, in Matematichs and in Science,  not only for teaching, but also for the verification of learning. I considered the use of the game as a form of evaluation of individual and group learning. The experiences I designed, which see the use of digital resources on the net, are exposed here.


Lingua
English
Disciplina STEAM
Scienza
Matematica
Termini chiave
Licenza
CC BY-NC-SA

Audience and Educational Framework


Competenza del pubblico
Principiante
Fascia d'età
10-13

Educational Details


Materia scolastica
Maths and Biology
Descrizione della pratica

Gamification is a very engaging way to verify distance learning. I have proposed different types of online games in both mathematics and science. The motivation to learn was remarkable and the verification of learning was not a fearful and boring moment, but fun and useful for me.


Durata
3 mesi
Difficoltà
Media difficoltà
Uso educativo
assignment and teaching

Risultati dell'apprendimento

To know the locomotor system

To know Mendel and genetics

To knowing how to perform equations and literal calculation.

To collaborate with others for a common goal


Orientamento/Focus
Acquisire nuove conoscenze
Sviluppare nuove competenze
Raggiungere atteggiamenti
Gli studenti acquisiscono il divertimento dei giochi per computer in un gruppo. Inoltre si confrontano direttamente con i divers
Apprendimento lungo tutto l'arco della vita, consapevolezza degli studenti su ciò che sanno e su ciò che sono in grado di fare
Modalità di consegna
Online

Hardware / Software / Otros recursos

I indicate below the resources I used.

https://view.genial.ly/5e9be8f33b26f10da5c799c1/presentation-il-gioielliere-truffatore

https://view.genial.ly/5ebcfb9ce87b0e0d2560a934/presentation-i-muscoli

https://view.genial.ly/5ea43dc4da73ac0d8beb35ce/game-equazioni-prima-parte

https://view.genial.ly/5ea7c895d407580db931b412/game-equazioni-parte-seconda

https://learningapps.org/display?v=pff2860ej20

https://learningapps.org/display?v=pbsnhm1an17

https://wordwall.net/it/resource/1895893

https://wordwall.net/it/resource/1296259

https://wordwall.net/it/resource/1297626

https://quizizz.com/admin/quiz/5e8c51b1e20324001e63f01d

https://www.playfactile.com/kamuvg18c1

https://www.playfactile.com/ginapalumbo

https://www.playfactile.com/k9vhgr387d


Implementation

(where and how the practice was implemented)


Paese che è stato implementato
Italia
Organizzazione a cui è stato applicato
I.C.S. "Capozzi-Galilei" - Valenzano (Italy)
Dimensione del pubblico
46

Valutazione e lezioni apprese

During Covid-19 lockdown, I offered my students a path that was as captivating as possible and close to their background. the presentation of the agorments was not conveyed through the frontal lesson, but through online resources, as well as the verification of the learning. It did not seem appropriate to verify their learning through a classic question in front of a screen, as it is easy to look at a book and cheat the teacher. So I made the tests in the form of single game or in groups, which involved them a lot and had fun and they served me to give me a more truthful view of the learning. Each game was played remotely in 40 minutes. I formed teams of 4-5 pupils, each different, and each pupil took turns answering the questions, earning a score. At the end the winning team was evaluated. Sometimes the game was individual and the top three winners were rated.

All the boys participated enthusiastically and made their contribution to the team they belong to. Disabled pupils with specific learning needs were also an active part of the groups.


Educational material/resources (file/URL) accompanying the practice


Materiale didattico/risorse

License
CC BY-NC-SA
Language

Inglese


Rate this Practice

4 votes with an average rating of 2.8.

Inglese