Visions of the future / science fiction (STEΑM oriented)

Gespeichert von ekounavi am Di., 19.05.2020 - 19:20

General Info


Visions of the future / science fiction (STEΑM oriented)
Kurzzusammenfassung
In our project, we programmed two robots entirely from scratch and we have also used one in a theatrical play. The first was called Ev3 

 

and the second S4A (this one works with a Leonardo Arduino). We “taught” the Ev3 to move and understand it’s surroundings and conduct certain tricks. In addition, we have also made an internet page and some apps. 
The real opportunity to see a future flooded with robotics and the determination to make that happen so our life will easier have been the deep reason of this work.

Sprache
English
STEAM Disziplinen (MINKT)
Ingenieurswissenschaft
Künste und Geisteswissenschaften
Engineering Area/Topic
Coding , Programming
Lizenzen
CC BY-NC-SA

Audience and Educational Framework


Kompetenzen der Zielgruppe
Fähig
Altersstufe
14-17

Educational Details


Bildungsthema
Informatics, Theater
Beschreibung der Praxis

The work includes, among other things, the planning and participation of a robot in the role of an actor in a theatrical performance.

Students of the Informatics Group, using their knowledge of JAVA, programmed the Lego EVO3 Mindstorm model in LeJos, Eclipse environment and enabled it to feel and react to obstacles, to sing carols (here students also combined knowledge from physics and music frequencies-notes), to sing and dance on stage in the role of a regular actor with the other students of the Theater Group in the play "Fricandela the witch who hated carols".

Here is a brief presentation of the ROBOTS programmed by the pupils in "CIT Group" (Computer InformationTechnology Group)

https://www.youtube.com/watch?v=vBsaJ8u6fso&feature=emb_title

 


Dauer der Praxisdurchführung
3 Monate
Schwierigkeitsgrad
Mittel
Pädagogische Nutzung
assignment, group work

Lernergebnisse

Students learn how to program a robot to participate as an actor in a theatrical play.


Orientierung/ Fokus
Neues Wissen aneignen
Neue Fähigkeiten entwickeln
Haltung erlangen
Learners acquire the fun of gaming computer games in a group. Further they are confronted directly with the different developmen
Life long learning, students awareness about what they know and what they're able to do
Art der Bereitstellung
Blended

Hardware/Software/Andere Quellen

Programming language: JAVA 

Programming environment: Eclipse, LeJOS


Implementation

(where and how the practice was implemented)


Länder, wo das Angebot umgesetzt wurde
Griechenland
Rahmen/Framework/Organisation bei der es angewendet wurde
EXPERIMENTAL SENIOR-HIGH SCHOOL OF PATRAS
Größe der Zielgruppe
20

Beschreibung, Bewertung und gewonnene Erkenntnisse
  • Programming in Java
  • Students become familiar with the methodology on which the research is based.
  • Students come in contact with modern technologies along with acting art.
  • Students practice their communication skills and teamwork.

Educational material/resources (file/URL) accompanying the practice


Lehrmaterial/Ressourcen
Visions of the future / science fiction (STEΑM oriented) ( eTwinning project)

Lizenz
CC BY-NC-SA
Sprache

Englisch


Rate this Practice

7 votes with an average rating of 5.

Englisch