Visions of the future / science fiction (STEΑM oriented)

Postat de ekounavi la Mar, 05/19/2020 - 19:20

General Info


Visions of the future / science fiction (STEΑM oriented)
Abstract
In our project, we programmed two robots entirely from scratch and we have also used one in a theatrical play. The first was called Ev3 

 

and the second S4A (this one works with a Leonardo Arduino). We “taught” the Ev3 to move and understand it’s surroundings and conduct certain tricks. In addition, we have also made an internet page and some apps. 
The real opportunity to see a future flooded with robotics and the determination to make that happen so our life will easier have been the deep reason of this work.

Limba
English
Disciplina STEAM
Inginerie
Arte
Engineering Area/Topic
Coding , Programming
Licență
CC BY-NC-SA

Audience and Educational Framework


Competența publicului
Capabil
Interval de vârstă
14-17

Educational Details


Subiect educațional
Informatics, Theater
Descrierea practicii

The work includes, among other things, the planning and participation of a robot in the role of an actor in a theatrical performance.

Students of the Informatics Group, using their knowledge of JAVA, programmed the Lego EVO3 Mindstorm model in LeJos, Eclipse environment and enabled it to feel and react to obstacles, to sing carols (here students also combined knowledge from physics and music frequencies-notes), to sing and dance on stage in the role of a regular actor with the other students of the Theater Group in the play "Fricandela the witch who hated carols".

Here is a brief presentation of the ROBOTS programmed by the pupils in "CIT Group" (Computer InformationTechnology Group)

https://www.youtube.com/watch?v=vBsaJ8u6fso&feature=emb_title

 


Durata
3 luni
Dificultate
Mediu
Utilizare educațională
assignment, group work

Rezultatele învăţării

Students learn how to program a robot to participate as an actor in a theatrical play.


Orientare/Focalizare
Dobândiți cunoștințe noi
Dezvoltați noi abilități
Dobândiți atitudini
Cursanții dobândesc distracția de a juca jocuri pe calculator într-un grup. În plus, ei se confruntă direct cu diferiți dezvolta
Învățare pe tot parcursul vieții, conștientizarea studenților despre ceea ce știu și ce sunt capabili să facă
Mod de livrare
Învățare mixtă

Hardware/Software/Alte resurse

Programming language: JAVA 

Programming environment: Eclipse, LeJOS


Implementation

(where and how the practice was implemented)


Țara care a fost implementată
Grecia
Organizația căreia i s-a aplicat
EXPERIMENTAL SENIOR-HIGH SCHOOL OF PATRAS
Dimensiunea audienței
20

Evaluare și lecții învățate
  • Programming in Java
  • Students become familiar with the methodology on which the research is based.
  • Students come in contact with modern technologies along with acting art.
  • Students practice their communication skills and teamwork.

Educational material/resources (file/URL) accompanying the practice


Material/resurse educaționale
Visions of the future / science fiction (STEΑM oriented) ( eTwinning project)

License
CC BY-NC-SA
Language

Engleză


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7 votes with an average rating of 5.

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