Visions of the future / science fiction (STEΑM oriented)

Submitted by ekounavi on Tue, 19/05/2020 - 19:20

General Info


Visions of the future / science fiction (STEΑM oriented)
Περίληψη
In our project, we programmed two robots entirely from scratch and we have also used one in a theatrical play. The first was called Ev3 

 

and the second S4A (this one works with a Leonardo Arduino). We “taught” the Ev3 to move and understand it’s surroundings and conduct certain tricks. In addition, we have also made an internet page and some apps. 
The real opportunity to see a future flooded with robotics and the determination to make that happen so our life will easier have been the deep reason of this work.

Γλώσσα
English
Θέματα STEAM
Μηχανική
Τέχνες
Engineering Area/Topic
Coding , Programming
Άδεια Χρήσης πρακτικής
CC BY-NC-SA

Audience and Educational Framework


Ικανότητα Ακροατηρίου που απευθύνεται
Ικανός
Ηλικιακή ομάδα στην οποία απευθύνεται η εκπαιδευτική πρακτική
14-17

Educational Details


Εκπαιδευτικό Αντικείμενο
Informatics, Theater
Περιγραφή της πρακτικής

The work includes, among other things, the planning and participation of a robot in the role of an actor in a theatrical performance.

Students of the Informatics Group, using their knowledge of JAVA, programmed the Lego EVO3 Mindstorm model in LeJos, Eclipse environment and enabled it to feel and react to obstacles, to sing carols (here students also combined knowledge from physics and music frequencies-notes), to sing and dance on stage in the role of a regular actor with the other students of the Theater Group in the play "Fricandela the witch who hated carols".

Here is a brief presentation of the ROBOTS programmed by the pupils in "CIT Group" (Computer InformationTechnology Group)

https://www.youtube.com/watch?v=vBsaJ8u6fso&feature=emb_title

 


Διάρκεια εκτέλεσης πρακτικής
3 months
Επίπεδο Δυσκολίας
Μέτρια
Εκπαιδευτική Χρήση
assignment, group work

Μαθησιακά Αποτελέσματα

Students learn how to program a robot to participate as an actor in a theatrical play.


Προσανατολισμός / Εστίαση
απόκτηση νέων γνώσεων
ανάπτυξη νέων δεξιοτήτων
αλλαγή στάσεων
Διασκέδαση μέσω παιχνιδιών υπολογιστών
Δια βίου Μάθηση
Διανομή
Διαδικτυακή

Υλικό / Λογισμικό / Άλλοι πόροι

Programming language: JAVA 

Programming environment: Eclipse, LeJOS


Implementation

(where and how the practice was implemented)


Χώρα στην οποία υλοποιήθηκε η πρακτική
Ελλάδα
Οργανισμός στον οποίο υλοποιήθηκε η πρακτική
EXPERIMENTAL SENIOR-HIGH SCHOOL OF PATRAS
Μέγεθος του πληθυσμού στο οποίο υλοποιήθηκε η πρακτική
20

Περιγραφή, τρόπος αξιολόγησης της πρακτικής και τα αποτελέσματα που είχε
  • Programming in Java
  • Students become familiar with the methodology on which the research is based.
  • Students come in contact with modern technologies along with acting art.
  • Students practice their communication skills and teamwork.

Educational material/resources (file/URL) accompanying the practice


Εκπαιδευτικό υλικό / πόροι
Visions of the future / science fiction (STEΑM oriented) ( eTwinning project)

Άδεια εκπαιδευτικού υλικου
CC BY-NC-SA
Γλώσσα

English


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English