Visions of the future / science fiction (STEΑM oriented)

Enviado por ekounavi el Mar, 19/05/2020 - 19:20

General Info


Visions of the future / science fiction (STEΑM oriented)
Abstracto
In our project, we programmed two robots entirely from scratch and we have also used one in a theatrical play. The first was called Ev3 

 

and the second S4A (this one works with a Leonardo Arduino). We “taught” the Ev3 to move and understand it’s surroundings and conduct certain tricks. In addition, we have also made an internet page and some apps. 
The real opportunity to see a future flooded with robotics and the determination to make that happen so our life will easier have been the deep reason of this work.

Idioma
English
Disciplina STEAM
Ingenieria
Letras
Engineering Area/Topic
Coding , Programming
Licencia
CC BY-NC-SA

Audience and Educational Framework


Competencia de la audiencia
Capaz
Rango de edad
14-17

Educational Details


Materia educativa
Informatics, Theater
Descripción de la práctica

The work includes, among other things, the planning and participation of a robot in the role of an actor in a theatrical performance.

Students of the Informatics Group, using their knowledge of JAVA, programmed the Lego EVO3 Mindstorm model in LeJos, Eclipse environment and enabled it to feel and react to obstacles, to sing carols (here students also combined knowledge from physics and music frequencies-notes), to sing and dance on stage in the role of a regular actor with the other students of the Theater Group in the play "Fricandela the witch who hated carols".

Here is a brief presentation of the ROBOTS programmed by the pupils in "CIT Group" (Computer InformationTechnology Group)

https://www.youtube.com/watch?v=vBsaJ8u6fso&feature=emb_title

 


Duración
3 meses
Dificultad
Medio
Uso educativo
assignment, group work

Resultados del aprendizaje

Students learn how to program a robot to participate as an actor in a theatrical play.


Orientación / Enfoque
Adquirir nuevos conocimientos
Desarrollar nuevas habilidades
Adquirir actitudes
Los estudiantes adquieren la diversión de jugar juegos de computadora en grupo. Además, se enfrentan directamente con los difere
Aprendizaje permanente, conciencia de los estudiantes sobre lo que saben y lo que pueden hacer
Modo de entrega
Mezclado

Hardware/Software/Andere Quellen

Programming language: JAVA 

Programming environment: Eclipse, LeJOS


Implementation

(where and how the practice was implemented)


País que se implementó
Grecia
Organización que se aplicó a
EXPERIMENTAL SENIOR-HIGH SCHOOL OF PATRAS
Tamaño de la audiencia
20

Evaluación y lecciones aprendidas
  • Programming in Java
  • Students become familiar with the methodology on which the research is based.
  • Students come in contact with modern technologies along with acting art.
  • Students practice their communication skills and teamwork.

Educational material/resources (file/URL) accompanying the practice


Material / recursos educativos
Visions of the future / science fiction (STEΑM oriented) ( eTwinning project)

License
CC BY-NC-SA
Language

Inglés


Rate this Practice

7 votes with an average rating of 5.

Inglés