Visions of the future / science fiction (STEΑM oriented)

Inviato da ekounavi il Mar, 19/05/2020 - 19:20

General Info


Visions of the future / science fiction (STEΑM oriented)
Abstract
In our project, we programmed two robots entirely from scratch and we have also used one in a theatrical play. The first was called Ev3 

 

and the second S4A (this one works with a Leonardo Arduino). We “taught” the Ev3 to move and understand it’s surroundings and conduct certain tricks. In addition, we have also made an internet page and some apps. 
The real opportunity to see a future flooded with robotics and the determination to make that happen so our life will easier have been the deep reason of this work.

Lingua
English
Disciplina STEAM
Ingegneria
Arte
Engineering Area/Topic
Coding , Programming
Licenza
CC BY-NC-SA

Audience and Educational Framework


Competenza del pubblico
Capace
Fascia d'età
14-17

Educational Details


Materia scolastica
Informatics, Theater
Descrizione della pratica

The work includes, among other things, the planning and participation of a robot in the role of an actor in a theatrical performance.

Students of the Informatics Group, using their knowledge of JAVA, programmed the Lego EVO3 Mindstorm model in LeJos, Eclipse environment and enabled it to feel and react to obstacles, to sing carols (here students also combined knowledge from physics and music frequencies-notes), to sing and dance on stage in the role of a regular actor with the other students of the Theater Group in the play "Fricandela the witch who hated carols".

Here is a brief presentation of the ROBOTS programmed by the pupils in "CIT Group" (Computer InformationTechnology Group)

https://www.youtube.com/watch?v=vBsaJ8u6fso&feature=emb_title

 


Durata
3 mesi
Difficoltà
Media difficoltà
Uso educativo
assignment, group work

Risultati dell'apprendimento

Students learn how to program a robot to participate as an actor in a theatrical play.


Orientamento/Focus
Acquisire nuove conoscenze
Sviluppare nuove competenze
Raggiungere atteggiamenti
Gli studenti acquisiscono il divertimento dei giochi per computer in un gruppo. Inoltre si confrontano direttamente con i divers
Apprendimento lungo tutto l'arco della vita, consapevolezza degli studenti su ciò che sanno e su ciò che sono in grado di fare
Modalità di consegna
Misto

Hardware / Software / Otros recursos

Programming language: JAVA 

Programming environment: Eclipse, LeJOS


Implementation

(where and how the practice was implemented)


Paese che è stato implementato
Grecia
Organizzazione a cui è stato applicato
EXPERIMENTAL SENIOR-HIGH SCHOOL OF PATRAS
Dimensione del pubblico
20

Valutazione e lezioni apprese
  • Programming in Java
  • Students become familiar with the methodology on which the research is based.
  • Students come in contact with modern technologies along with acting art.
  • Students practice their communication skills and teamwork.

Educational material/resources (file/URL) accompanying the practice


Materiale didattico/risorse
Visions of the future / science fiction (STEΑM oriented) ( eTwinning project)

License
CC BY-NC-SA
Language

Inglese


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7 votes with an average rating of 5.

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