Technovation Girls

Gespeichert von esther.subias@… am Mo., 22.06.2020 - 13:29

General Info


Technovation Girls
Kurzzusammenfassung

Global initiative created in 2009 with the aim of increasing female participation in the technological field, in which women represent only 30% of workers. Every year, Technovation Girls Catalonia invites teams of girls (10-18 years old) to learn and apply the skills that are necessary to solve real problems by creating a mobile application.


Sprache
English
STEAM Disziplinen (MINKT)
Technologie
Ingenieurswissenschaft
Künste und Geisteswissenschaften
Mathematik
Technology Area/Topic
ICT
Information Technology Management
APP design
Engineering Area/Topic
Coding , Programming
Art Area/Topic
Entrepreneurship
Multimedia
Graphic designing
Digital artefacts
Mathematics Area/Topic
Computation
Logic
Calculus and analysis
Presentation of Maths and physic Graphs
Lizenzen
All Rights Reserved.
Author dieses Praxisangebotes
Tara Chomsky
Beruf des Authors
CEO
Organisation des Authors
Technovation

Audience and Educational Framework


Kompetenzen der Zielgruppe
Fähig
Bildungsniveau (EQF)
5
Altersstufe
10-18

Educational Details


Bildungsthema
Informatics and empreneurship
Beschreibung der Praxis

Through a mentoring process that takes place within the classroom or as an after-school activity, the participants work on solving a problem. They work individuallly or in groups (from 1 to 5 participants) with the assistance of a teacher and/or an external mentor.

The process begins with the detection of a specific and local problem to which the participants want to contribute a solution; the participants are inspired by the SDGs. Different possible solutions are designed and the one you want to develop is selected, preparing a market study or survey.
Later, the solution is programmed with MIT's App Inventor and, in parallel, a business plan is designed (written in the case of participants over 14 years of age). The graphic image and the sales elements of the product are also designed.

The didactic sequence is:

Empathize with the community and learn about their needs and problems to develop a technological solution

  • Team building and finding mentor or team.
  • Define a problem
  • Analyze the market
  • Problem Statment
  • Minimum Viable Product
  • Paper Prototype

Create an app that solves it

  • Decide with which program we will develop the app: App Inventor or Thunkable.
  • Algorithms and pseudo-code
  • Events and Handlers
  • Database and functions
  • Variables
  • Lists
  • Notifiers


Entrepreneurship I: Define the values and mission of the company and design the brand.

  • Business and Mission Statement
  • Brand design: app name
  • Typefaces
  • Colors
  • Logo
  • Screens (2-6 screenshots)


Entrepreneurship II: SENIOR CATEGORY ONLY
Write a business plan:

  • Executive Summary
  • Company description
  • Description of the product / services
  • Market analysis
  • Strategy and implementation
  • Financial plan and projection

 


Dauer der Praxisdurchführung
3 Monate
Schwierigkeitsgrad
Mittel
Pädagogische Nutzung
curriculum, group work, assigment, real practice, field practice

Lernergebnisse

The result is the functional prototype of an APP and a marketing and communication plan.

Participants also prepare a pitch video, where they present their product i how this product can success into the real market.

1. Pitch Video (3-5 minutes)
2. App Name & 100-Word Description
3. Team photo and summary
4. Source Code
5. 2-6 App Screenshots
6. Senior Division only: 5-Page Business plan PDF

 


Art der Bereitstellung
Blended

Hardware/Software/Andere Quellen

Computer, mobile device, App Inventor


Implementation

(where and how the practice was implemented)


Länder, wo das Angebot umgesetzt wurde
Spanien
Rahmen/Framework/Organisation bei der es angewendet wurde
Schools and libraries
Größe der Zielgruppe
2400

Beschreibung, Bewertung und gewonnene Erkenntnisse

The implementation figure refers only to Spain, although the program was implemented in more than 110 countries during 2019. It is an experience aimed exclusively at girls (in women) because it seeks to stimulate them towards scientific careers.

Participants realize that they are able to develop the solution to a known problem and to do so using technology. They also note that they have the ability to program an APP and to make a prototype work that they can present publicly.
For some of them, it is difficult because the materials are in English, but learning to use translators.
The mentors provide positive and critical feedback on the work done and this is very significant for the participants.
 

The evaluation of the works is based on a rubric that is common to all the participants from the different countries. The organizing team works so that the interactions are sincere, honest, assertive and also critical.


Educational material/resources (file/URL) accompanying the practice


Lehrmaterial/Ressourcen
Curriculum

Lizenz
All rights reserved, free
Bildungsressourcentyp
presentation
Interaktivitätstyp
aktiv
Sprache

Englisch

Weitere Kommentare zu dieser Ressource

When registered, students and mentors have free access to the complete curriculum


Student made tutorials

Lizenz
YouTube licence
Bildungsressourcentyp
presentation
Sprache

Englisch

Weitere Kommentare zu dieser Ressource

Videos made by some Technovation participants and alumni. Search the playlist for what you need to learn.


Avaluation rubric

Sprache

Englisch

Bildungsressourcen-Datei
Anhang Größe
Technovation-Girls-2020-Rubric_FINAL.pdf 118.14 KB
Weitere Kommentare zu dieser Ressource

this is rubric for evaluation. It is presented to the students at the very beginning of the education practice.


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Englisch