The winners of the SteamonEdu Photo Contest show fragments of the creative STEAM learning from the different schools and projects in the project countries. Technology […]
How we obtain information, shop, learn, communicate with each other, seek medical advice, or use public administration services – digitization is profoundly changing our everyday […]
On the 28th October 2021, Girls Go Circular, in collaboration with the European Commission, Directorate-General for Education, Youth, Sport and Culture (DG EAC), will host […]
Cross-subject learning and funny activity in the heart of Italy. The fifth edition of the Social Hackathon Umbria (SHU) took place in the green heart […]