16 EU Code Week activities to inspire your next lesson in coding

Gespeichert von domar68 am Di., 19.05.2020 - 12:18

General Info


16 EU Code Week activities to inspire your next lesson in coding
Kurzzusammenfassung

My involvement in the EU Code Week campaign was a real challenge. I carried out different activities with pupils, students and teachers, starting with meetings, in the classroom and laboratories, and continuing with workshops organized in a conference, in the festivities room of a high school, at the university or in a regular meeting with teachers for exchange of experiences.


Sprache
English
STEAM Disziplinen (MINKT)
Wissenschaft
Technologie
Mathematik
Schlüsselbegriffe
Lizenzen
CC BY-NC-SA
Author dieses Praxisangebotes
N/A
Beruf des Authors
N/A
Organisation des Authors
N/A

Audience and Educational Framework


Kompetenzen der Zielgruppe
Beginner
Bildungsniveau (EQF)
1
Altersstufe
6-11

Educational Details


Bildungsthema
STEAM
Beschreibung der Praxis

 

Because my pupils, the students from the university or the professors I worked had no longer carried out coding activities, I started by stimulating their interest with unplugged activities like:

• "Robot and programmer" - a student is blindfolded and his movements are coordinated by another student according to the CodyRoby game model;

• “Find the way home!” - a competition between students, in teams, in which each team draws orientation arrows between two points, on the shortest way;

and I continued with online activities from Scratch:mit:edu, Micro:bit and fom code.org.

More inspiration in the link below.


Dauer der Praxisdurchführung
4 Monate
Schwierigkeitsgrad
Leicht
Pädagogische Nutzung
group work

Lernergebnisse

If only some of the activities suggested by me can become sources of inspiration for other colleagues and if they will have fun with their students, or children at home, or in the classroom, and thus learn notions of programming, then it means that my mission has been fulfilled.

 


Art der Bereitstellung
Präsenzlernen

Hardware/Software/Andere Quellen

computers, codding worksheets


Implementation

(where and how the practice was implemented)


Länder, wo das Angebot umgesetzt wurde
Rumänien
Rahmen/Framework/Organisation bei der es angewendet wurde
National College of Art”Octav Bancila”
Größe der Zielgruppe
30

Beschreibung, Bewertung und gewonnene Erkenntnisse

Each of the 7 meetings were received with great enthusiasm by the participants, due to the ingenuity, novelty and due to the way in which these unplugged and online activities can be implemented and adapted to the requirements of the student body.


Educational material/resources (file/URL) accompanying the practice


Lehrmaterial/Ressourcen
Math

Lizenz
CC BY-NC-SA
Bildungsressourcentyp
exercise
Interaktivitätstyp
aktiv
Sprache

Englisch

Bildungsressourcen-Datei
Anhang Größe
Calcul coding.doc 205.5 KB

Math2

Lizenz
CC BY-NC-SA
Bildungsressourcentyp
exercise
Interaktivitätstyp
aktiv
Sprache

Englisch

Bildungsressourcen-Datei
Anhang Größe
START binary game.doc 373.5 KB

Sotron

Lizenz
CC BY-NC-SA
Bildungsressourcentyp
exercise
Interaktivitätstyp
aktiv
Sprache

Englisch

Bildungsressourcen-Datei
Anhang Größe
hop scotch coding.doc 770.5 KB

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Englisch