General Info
My involvement in the EU Code Week campaign was a real challenge. I carried out different activities with pupils, students and teachers, starting with meetings, in the classroom and laboratories, and continuing with workshops organized in a conference, in the festivities room of a high school, at the university or in a regular meeting with teachers for exchange of experiences.
Audience and Educational Framework
Educational Details
Because my pupils, the students from the university or the professors I worked had no longer carried out coding activities, I started by stimulating their interest with unplugged activities like:
• "Robot and programmer" - a student is blindfolded and his movements are coordinated by another student according to the CodyRoby game model;
• “Find the way home!” - a competition between students, in teams, in which each team draws orientation arrows between two points, on the shortest way;
and I continued with online activities from Scratch:mit:edu, Micro:bit and fom code.org.
More inspiration in the link below.
If only some of the activities suggested by me can become sources of inspiration for other colleagues and if they will have fun with their students, or children at home, or in the classroom, and thus learn notions of programming, then it means that my mission has been fulfilled.
computers, codding worksheets
Implementation
(where and how the practice was implemented)
Each of the 7 meetings were received with great enthusiasm by the participants, due to the ingenuity, novelty and due to the way in which these unplugged and online activities can be implemented and adapted to the requirements of the student body.
Educational material/resources (file/URL) accompanying the practice
Inglés
Adjunto | Tamaño |
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Calcul coding.doc | 205.5 KB |
Inglés
Adjunto | Tamaño |
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START binary game.doc | 373.5 KB |
Inglés
Adjunto | Tamaño |
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hop scotch coding.doc | 770.5 KB |