16 EU Code Week activities to inspire your next lesson in coding

Enviado por domar68 el Mar, 19/05/2020 - 12:18

General Info


16 EU Code Week activities to inspire your next lesson in coding
Abstracto

My involvement in the EU Code Week campaign was a real challenge. I carried out different activities with pupils, students and teachers, starting with meetings, in the classroom and laboratories, and continuing with workshops organized in a conference, in the festivities room of a high school, at the university or in a regular meeting with teachers for exchange of experiences.


Idioma
English
Disciplina STEAM
Ciencias
Tecnología
Matemáticas
Términos clave
Licencia
CC BY-NC-SA
Autor/a de la práctica
N/A
Ocupación del autor/a
N/A
Organización del autor/a
N/A

Audience and Educational Framework


Competencia de la audiencia
Principiante
Nivel educacional (EQF)
1
Rango de edad
6-11

Educational Details


Materia educativa
STEAM
Descripción de la práctica

 

Because my pupils, the students from the university or the professors I worked had no longer carried out coding activities, I started by stimulating their interest with unplugged activities like:

• "Robot and programmer" - a student is blindfolded and his movements are coordinated by another student according to the CodyRoby game model;

• “Find the way home!” - a competition between students, in teams, in which each team draws orientation arrows between two points, on the shortest way;

and I continued with online activities from Scratch:mit:edu, Micro:bit and fom code.org.

More inspiration in the link below.


Duración
4 meses
Dificultad
Fácil
Uso educativo
group work

Resultados del aprendizaje

If only some of the activities suggested by me can become sources of inspiration for other colleagues and if they will have fun with their students, or children at home, or in the classroom, and thus learn notions of programming, then it means that my mission has been fulfilled.

 


Modo de entrega
Aprendizaje presencial

Hardware/Software/Andere Quellen

computers, codding worksheets


Implementation

(where and how the practice was implemented)


País que se implementó
Rumanía
Organización que se aplicó a
National College of Art”Octav Bancila”
Tamaño de la audiencia
30

Evaluación y lecciones aprendidas

Each of the 7 meetings were received with great enthusiasm by the participants, due to the ingenuity, novelty and due to the way in which these unplugged and online activities can be implemented and adapted to the requirements of the student body.


Educational material/resources (file/URL) accompanying the practice


Material / recursos educativos
Math

License
CC BY-NC-SA
Educational Resource Type
exercise
Interactivity Type
active
Language

Inglés

Educational Resource File
Adjunto Tamaño
Calcul coding.doc 205.5 KB

Math2

License
CC BY-NC-SA
Educational Resource Type
exercise
Interactivity Type
active
Language

Inglés

Educational Resource File
Adjunto Tamaño
START binary game.doc 373.5 KB

Sotron

License
CC BY-NC-SA
Educational Resource Type
exercise
Interactivity Type
active
Language

Inglés

Educational Resource File
Adjunto Tamaño
hop scotch coding.doc 770.5 KB

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Inglés