16 EU Code Week activities to inspire your next lesson in coding

Postat de domar68 la Mar, 05/19/2020 - 12:18

General Info


16 EU Code Week activities to inspire your next lesson in coding
Abstract

My involvement in the EU Code Week campaign was a real challenge. I carried out different activities with pupils, students and teachers, starting with meetings, in the classroom and laboratories, and continuing with workshops organized in a conference, in the festivities room of a high school, at the university or in a regular meeting with teachers for exchange of experiences.


Limba
English
Disciplina STEAM
Ştiinţă
Tehnologie
Matematică
Termeni cheie
Licență
CC BY-NC-SA
Autorul practicii
N/A
Ocupația autorului
N/A
Organizația autorului
N/A

Audience and Educational Framework


Competența publicului
Începător
Nivelul educațional (EQF)
1
Interval de vârstă
6-11

Educational Details


Subiect educațional
STEAM
Descrierea practicii

 

Because my pupils, the students from the university or the professors I worked had no longer carried out coding activities, I started by stimulating their interest with unplugged activities like:

• "Robot and programmer" - a student is blindfolded and his movements are coordinated by another student according to the CodyRoby game model;

• “Find the way home!” - a competition between students, in teams, in which each team draws orientation arrows between two points, on the shortest way;

and I continued with online activities from Scratch:mit:edu, Micro:bit and fom code.org.

More inspiration in the link below.


Durata
4 luni
Dificultate
Ușor
Utilizare educațională
group work

Rezultatele învăţării

If only some of the activities suggested by me can become sources of inspiration for other colleagues and if they will have fun with their students, or children at home, or in the classroom, and thus learn notions of programming, then it means that my mission has been fulfilled.

 


Mod de livrare
Învățare față în față

Hardware/Software/Alte resurse

computers, codding worksheets


Implementation

(where and how the practice was implemented)


Țara care a fost implementată
România
Organizația căreia i s-a aplicat
National College of Art”Octav Bancila”
Dimensiunea audienței
30

Evaluare și lecții învățate

Each of the 7 meetings were received with great enthusiasm by the participants, due to the ingenuity, novelty and due to the way in which these unplugged and online activities can be implemented and adapted to the requirements of the student body.


Educational material/resources (file/URL) accompanying the practice


Material/resurse educaționale
Math

License
CC BY-NC-SA
Educational Resource Type
exercise
Interactivity Type
active
Language

Engleză

Educational Resource File
Ataşament Mărime
Calcul coding.doc 205.5 KB

Math2

License
CC BY-NC-SA
Educational Resource Type
exercise
Interactivity Type
active
Language

Engleză

Educational Resource File
Ataşament Mărime
START binary game.doc 373.5 KB

Sotron

License
CC BY-NC-SA
Educational Resource Type
exercise
Interactivity Type
active
Language

Engleză

Educational Resource File
Ataşament Mărime
hop scotch coding.doc 770.5 KB

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