16 EU Code Week activities to inspire your next lesson in coding

Submitted by domar68 on Tue, 19/05/2020 - 12:18

General Info


16 EU Code Week activities to inspire your next lesson in coding
Abstract

My involvement in the EU Code Week campaign was a real challenge. I carried out different activities with pupils, students and teachers, starting with meetings, in the classroom and laboratories, and continuing with workshops organized in a conference, in the festivities room of a high school, at the university or in a regular meeting with teachers for exchange of experiences.


Practice's Language
English
STEAM discipline
Science
Technology
Mathematics
License
CC BY-NC-SA
Leading author of the practice
N/A
Author's occupation
N/A
Author's organization
N/A

Audience and Educational Framework


Audience competence
Beginner
Educational/EQF level
1
Age Range
6-11

Educational Details


Educational Subject
STEAM
Description of the practice

 

Because my pupils, the students from the university or the professors I worked had no longer carried out coding activities, I started by stimulating their interest with unplugged activities like:

• "Robot and programmer" - a student is blindfolded and his movements are coordinated by another student according to the CodyRoby game model;

• “Find the way home!” - a competition between students, in teams, in which each team draws orientation arrows between two points, on the shortest way;

and I continued with online activities from Scratch:mit:edu, Micro:bit and fom code.org.

More inspiration in the link below.


Duration of practice realisation
4 months
Difficulty
Easy
Educational Use
group work

Learning Outcomes

If only some of the activities suggested by me can become sources of inspiration for other colleagues and if they will have fun with their students, or children at home, or in the classroom, and thus learn notions of programming, then it means that my mission has been fulfilled.

 


Delivery mode
Face to face learning

Hardware/Software/Other Resources

computers, codding worksheets


Implementation

(where and how the practice was implemented)


Country that was implemented
Romania
Framework/οrganization that was applied to
National College of Art”Octav Bancila”
Audience size
30

Description, evaluation and lessons learned

Each of the 7 meetings were received with great enthusiasm by the participants, due to the ingenuity, novelty and due to the way in which these unplugged and online activities can be implemented and adapted to the requirements of the student body.


Educational material/resources (file/URL) accompanying the practice


Educational material/resources
Math

License
CC BY-NC-SA
Educational Resource Type
exercise
Interactivity Type
active
Language

English

Educational Resource File
Attachment Size
Calcul coding.doc 205.5 KB

Math2

License
CC BY-NC-SA
Educational Resource Type
exercise
Interactivity Type
active
Language

English

Educational Resource File
Attachment Size
START binary game.doc 373.5 KB

Sotron

License
CC BY-NC-SA
Educational Resource Type
exercise
Interactivity Type
active
Language

English

Educational Resource File
Attachment Size
hop scotch coding.doc 770.5 KB

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English